The Gaming Blender

Rule of The Trade - The Simulation Hero Shooter

Season 1 Episode 87

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Sorry we've been away but we're back! This week our return coincides with one of the best games we've ever created. Combining realistic simulation with a hero shooter (and a dash of absurd humour) results in the most wonderful battle of the trades. We do hope you enjoy! 

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We're back, we're back, joyful, we're back, we're back, here, hello, hello, hello, gaming blend, hello, hello, fans, hello, hello, hello, hello. We are the gaming blender and we have returned to the world of hypothetical video games. We are biblically sorry for how long we've been away, but various uncontrollable circumstances hit us through, I mean, I was about to say weddings is the first thing. Weddings is not the first thing. The first thing is technological failures. And then the only time the technology was working, one of us, being me was at a wedding so therefore there was no time. It has been not fun at all has it? And I should say that I'm also here with Scott actually because otherwise you'll just think it's just me here and I've lost it and I've decided to rant. Hello everyone, yes I am here. Probably my fault that we haven't been here. I've been away on a career course from where I was. The internet... How can I describe the internet? Yes. So we attempted a couple weeks ago to do our regular record and it just didn't really work. uh So this is the first... didn't really work. was actively whatever we would record on a software and the software uploads as we go. it's how that's very lovely and it's very good software. And I'd highly recommend it. Riverside, please sponsor us. um But what happened is every time we record, you get to a certain level of upload and that the upload went, that's been far too much work. I'm going to go to bed. Chat to you later, guys. Yeah, so basically it's been a month since we've been able to actually bring out some content for you. So we apologize and I apologize. It's my fault for going on my career course. it's also my apologies because there have been various factors we weren't going to hear, which has meant I'm very, very busy in personal life right now. So when Scott said I can't record and we missed our recording slot, my brain went, I'm going to melt out of Matt's ears rather than trying to get him to come up with an alternative option. So I just had to take a little break. So we are sorry, but we're back and we're hopefully refreshed. The British summer has melted us both. Neither of us are heat. Heat hounds, are we? No, for any listeners who live in slightly warmer climes, if you haven't had no interaction with the great people of the United Kingdom, Great Britain, Northern Ireland, we don't particularly like extremes of temperature in any direction, but I think heat is worse for us. Anything above, I'm going to say, degrees Celsius becomes quite difficult. for the average British person. Mainly for American viewers, there are no air conditioning units over here. They simply don't exist. And so if it's, I don't know, 32 outside and your house is 32 inside because it's 32 outside, guess what? That's what you've got for the entire day. And so you spend your day sat on the sofa melting into it. I just, I'm just going to do a quick shout out to the listeners who will be saying essentially we are crying into our cornflakes right now, which are the people that listen to us who are from uh Japan, Australia, United States are quite a lot of it, of which there are some of you in Texas. Probably all of you listening in those areas are going, what are you moaning about? It's absolutely fine, but we're not built for this. No, what you've done is you've put a mini off road. 19 degrees Celsius is the perfect temperature for someone from the UK. it's lovely because you have a shirt, you have shorts and then maybe have an over shirt on. So you've got the pocket system sorted. You don't have that frustration of um I'm too hot and I can't put anything in my pockets. Hmm. It's absolutely perfect. That's where we exist at our happiest. I mean, British people will... It is. British people will complain about everything, but we won't complain about the weather if it's 19 degrees and sunny. uh Anyway, yes, we are a gaming podcast. Shall we talk about gaming? yeah, hypothetical video games. As you've heard from the intro, we make hypothetical video games and I've pulled out a few genres for Scott to choose from. before so, want to just Scott, have you been, right, okay. Full, I like doing these peaks behind the curtain as you can tell, but full disclosure, I've been trying to keep Scott down from talking about what he's about to talk about. Cause I said to him earlier, I said, perhaps you can discuss X. he went, okay, well, the great thing about it is no, wait till we record you nutter. What are you doing? Yeah. Yeah. to follow him around with a little recorder going, I'll just edit this in later. So Scott, what have you been playing? Cue music. Okay, so uh for RPG fans, for Final Fantasy fans, there is a new game. It's the Frenchest game in the world and I'll explain why in a minute. It's called Claire Obscure at Expedition 33 which has been... which has been storming um across the the gaming charts I think at the moment. It's telling me April here. I thought it was more recent than that. April 24th. Wow. I thought it was bit more recent than that but anyway, how to describe it. For any of you, it's a turn-based RPG where you have a party of characters and it's set in an incredibly French themed almost uh post-apocalyptic fantasy world. I won't spoil the story because Like the everything No, no, what I means are I won't give you too many story beats because the the narrative is very important It is one of those very very few and I don't say this very often It is one of those very few 10 out of 10 games in almost every single aspect whether it's the soundtrack the art direction the narrative this the you the um the dialogue uh It is the fighting, the battles, the actual gameplay. is... It is a chef's kiss. It is Michelin star. And I cannot... you do the kiss, do you say chef's kiss first? Because all otherwise listeners just hear you kissing something and then go, what's he up to? chef's kiss, okay. You did shortly after. So it is sat on a hefty, hefty, hefty, hefty, uh 93 on Metacritic for the PS5, 91 for the PC and for the em Xbox families, whatever it is, 91. on Steam which is very difficult, very difficult to achieve. yes, anyone who enjoy- it is what Final Fantasy used to be like before Final Fantasy stopped making turn-based games. So if anyone is a fan of FF9 or 7 or 8 or even 10, shush, it is- seriously go and check it out it's it's nice you also not too expensive as well I think it's sitting at around the 40 pound mark so around the what the $50 mark and you can get it cheaper so independent game? He says scrolling desperately through publishers by Kepler. So Sam full interactive developed it and Kepler interactive published it. So it was made by a very, very small team, which we should expand as the game got, but it started off an incredibly small game. publishers that did Sifu Pacific Drive. So they do specialize in smaller games. credit to it. And I've heard lots of very good things about the one thing you've not mentioned so far is about soundtrack. I've, did you say soundtrack? Okay, apologies. Apologies. I was trying to read, I was trying to read about the soundtrack while you were probably talking about the soundtrack. The soundtrack is exquisite. uh In every single way. So, whatever environment you're in, whatever mood it's trying to present, it does so exceptionally. And I love how French it is. It is more French than a mime eating a baguette at the Eiffel Tower. Honestly, is, I can't, can't, I, you have to play it. I can't explain, but it's, it's wonderfully French. Like it, as in, that's not meant as a slur. That's meant as a, it is phenomenal. So luckily we don't have any listeners in France currently, so none of them can disprove this. No, we don't. So none of them can disprove this. Excellent. We've got some Canadians. We've got the Canadians who might step in. French. Is it French Canadian? Is it a French Canadian game? no, no, no. I know you get French Canadians. I just meant is it a French Canadian game? any listeners in Quebec, hello! Bonjour! Our French is not phenomenal. But yeah, so it's really not. We were. uh So anyway, yes, that is my plug. That's my exhibition 33. Go out and play it. You'll love it. we're now so far sponsored by Riverside and Expedition 33. So if either of those can approach us, please email us at www. I just started an email with www. Oh God, they haven't done this in a while. No, I'm not okay. Clearly not. This is all fallen apart. Anywho, it's time for you to make a game because I'm clearly falling apart. So a few weeks ago, and this has been sat on our lap. I could have told you about this a few weeks ago because we've had this draw done for so long. Mmm. been trying to record. However, I did this draw and I was intrigued by the results and it was one of things that actually inspired me to go back and listen to our first ever episode because it has one of these elements in it I wanted to see how we handled it. Do you remember what our first ever episode was? actually don't Okay, well, that's a short conversation. I was really in for longer at that. I had that. uh want me to engage, need to prime me with these things. You can't just go, do you remember this? No. Do you remember this? you remember? Do you remember? So what? I had for breakfast yesterday, let alone what we did years ago. That's very, very concerning, but go on. So this one is a hero shooter. So hero shooter for reference if anyone doesn't know, similar to the Marvel rival set up or um the other shooter that's completely... Overwatch. Overwatch. It completely disappeared from my name. Overwatch, where you play as a main sort of character and you generally go up against other versions of characters. And the set is kind of T, it's a posh way of saying team death matchup, but with very specific classes, really. Yeah, all the characters are essentially a class. So you've got a hero shooter. Now you've got hero shooter with two other elements being, and these are both fun ones. What would you not want? Okay, you're fine then. You're all right. Not dating sim. Dating sim's not come back actually. It's quite impressive how it's not come back. It's been deleted. Okay, oh right. What machine mechanics? hardcore simulation as per power washer or farm simulator or train simulator. em We are doing trains, one day, one day, one day we'll do trains. And the other one is loot boxes. Loot boxes as per FIFA where you draw packs or various shooters. mean, Battlefield 2 because that famously had such a good reputation. Yeah, now, okay, going to preface this by saying, listeners, and I apologise if you do like these sorts of games, I do not like loot box games. I'm not! um Redmond, Washington. I'm not. And if you're in Redwood Washington and you like loot boxes, that's absolutely fine. All I'm saying is I don't like them. So I need to... I need to find... Okay, I need to find a way of making loot boxes more palatable for the masses. I think loot boxes are perfectly acceptable if you just take all real money out of it. I feel like if you do that morally, then that's fine. There is a frustration still built into them because you were fundamentally making progress or not making progress on the whim of the game, but it is not as repugnant as in pay the win. So I'm playing a lot of, at the moment, I'm playing a lot of e-football. um just to pass time and just like playing a sports game and I'm going up and down the leagues. But I am starting to get a little bit annoyed because I haven't paid a penny on it. I've got a free game, download it for free. I only do the things that it gives me. I'm playing against teams that have absolutely nuts teams. They're not great players, but they're just completely so much better than me in players that I would never get. There's no way for me to unlock them without paying. And it's starting to grate on me a little bit. yeah, that sort of thing, that whole pay to win uh microtransaction, I think is... We're not going get too far into it because we'll start talking about the politics of games, but I think it's genuinely a plague on gaming. Anyway, so, you know... uh to present Balance View and Scott went, die in a pit, die, die, die. I hey, hey, when have I ever been balanced about anything? So, I think, well, quite. So, loot boxes, I think that you could, I mean, at the end of the day, if you're in a hero shooter where, you know, there are lots of, almost like power-ups or like short-term weapons and stuff you can get, then loot boxes works really well for that. because you get something random. A bit like when you used to play the old Nazi zombies and you used to the things on the wall where you'd get a random weapon. Yeah, the box, yeah. weapon. So I think I feel like it comes down to lots of balancing. Now the problem you have here with a hero shooter is it's meant to be multiplayer. How do you balance something that by nature is imbalanced? Random mechanics are imbalanced. So how do you balance it? I think what you do is you allow and you build in the element of luck within the game. yes, you can have a hero shooter, yes you can pick your character, yes you can get really good at playing that character, but there are elements of luck involved and that means that means that people who are less good at video games have a bit more of a chance because they might find in a loot box they might find a buff that gives them like plus 50 % damage in which case they will you know they'll actually have a chance against like the the pro gamer who's just ridiculously good and has you know like thumbs like you know incredibly fast so people who are not watching a video of any sort, Scott was doing something with his thumbs that looked like someone who just had massive arthritis on set. Arthritis? Arthritis? Arthritis? Arthritis sounds like a guy called Arthur who's just been correct. So I think the loot boxes and hero shooter bit isn't... the hardcore simulation is the bit I'm trying to figure out because, you know, yeah, power washer or police officer simulator or goat simulator. I'm trying... Yes, you can. It's got simulator in it, so... Go on. So how about if the loop box was not player-based? How about if it was environment-based? So in other words, whatever you draw on loop boxes doesn't affect one player, it affects everybody in the map. So one person gets to draw, like roll the loop box. And those attributes don't get assigned to the people. They get assigned to the map you're on. So that way, what it does is it means that everybody is playing with the same limitations and that way it's balanced. So it's spinning it on its head. for example, I mean, this is just an, you won't be able to do this with hardcore simulation, but let's say you were fighting in a map and you did a loop box before and the loop box came up with building, building degradation slash unstable. And it meant that all the buildings at a level would topple and fall all the time. So everybody's working with those sort of parameters because you're all trying to dodge the cities no matter. So it doesn't really affect the fact, it doesn't affect a single player getting a massive damage buff. That's just, it's just the map you're playing on. Okay, that's what you're saying. it could be something like if you were on like a desert map, could just... could... the loot box could summon a sandstorm and then everyone has to play in the sandstorm, which would benefit melee characters better. Right. you don't feel like you've been shortchanged because it is random and you all have the same things. And because it's a shooter, maybe you could select someone different or be like, right, I'm going to change my loadout based on this. So you all have the opportunity to fight that. And you don't feel like I got shortchanged because someone got this massive damage buff and I just couldn't fight them. He could be fighting in the jungle and it could be like, uh, summons a swarm of tigers and then all of a sudden tigers running around like mauling people. a group of tigers called? I'm pretty sure it's not a swa- swa- Group of tiger- group of tiger is called. This is a slight tangent. Listen, what is it? So a group of lions called Pride, which we knew, but other animal groups have a streak of tigers. Well that makes sense because they've got stripes. Well listeners, if you take nothing away from this, a group of tigers is called a streak of tigers. Anyway, back onto topic, put Wikipedia away. Yeah, no actually that's a good idea, I like that. I think one way to facilitate that, and to facilitate that being sort of not just fun but also good mechanically, is if the hero shooter is set in the idea that you have characters that are ranged characters, characters that are melee characters and characters that are somewhere, like a hybrid. Yeah, okay, I've had another idea. I've had another idea. No, because it was based it was based on what you said. So you've got hardcore simulation, but and then also you through and group go group simulator, goat sim group simulator is very different group. I can't pronounce goat simulator earlier. So I think let's play on the simulator thing for laughs. So you what you do is it's essentially tradesperson simulator. And the hero shooter element is you're selecting a trait person, like the style. So if you pick a carpenter, you get like a nail gun, a hammer or a saw. And a two by four. And then what it is, what it is is this, this map you're playing on is actually a city. It's a city and it will define the, so as you said, it could be a city in the middle of a sandstorm, or it could be a city with really destructible buildings that keep falling over. And your job is essentially there's all of these buildings that need looking after, they need maintenance, but you're competing with loads of other people to get there first to complete the job. So not only do you have to get there first, but have to take the right tools. But then if you see other people the way you're like bonking over each other on the head with hammers and like firing nail guns at each other to get to the job first. I see, so are we saying that the weapons that you have are... they are weapons you can kill people with but it takes a while. You have to put a lot of nails into someone. Yeah, and I think I like the idea of just going, no, avoid the carpenter, he's got the nail gun. The plumber, the plumber has the wrench, which is famously good at short distances. Yeah, the plumber is a very strong melee fighter. The Roofer throws roof tiles at you. The Roofer just has this basket of uh roof tiles that he can literally frisbee from one to the map to the other. travel via the sewers. Plumbers could travel to pop up in buildings. What else could you have? could road workers with their pile drivers. road workers, yeah, they could, well, they could have really strong, you know, the, m the rollers, where you go on the rollers, they could have those and you just cut, essentially, cards, they're slow, but you can't attack them while they're in it, because it was just the tanks essentially moving around. You've got sparkies who run around with a battery attached, like a car battery, and exposed wire whips, and they're a bit like Mickey Rourke in Iron Man 2, with the big... They're just flicking these electrified wires everywhere. what you have is you have the handyman, is the neutral class, which covers all things and you get a little bit of everything. Yeah. say with your handyman you can tailor your handyman the way you want them to be. is any any class can do any job. So you don't need to be a plumber to do a plumbing job, but you get a buff. If you are a plumber doing a plumbing job, you complete it quicker. So that means that when you're looking at jobs to do on a map, you'll go right, okay, well, I'm a carpenter, and there's a carpentry job over there. So I'm to prioritize that, because I'll be able to do that quickly and get points. what we're saying is we're saying that this is for some reason it's a world in which sort of blue collar workers will kill each other to get work. That's what we're saying. I'm trying to figure out why this would... Well we'll get to that in a second. I'm just trying to think if there are any more... funny types of workers. What about the lawnmower? uh Yeah, the gardener. gardener turns up. The gardener has a ride on lawnmower he can turn up to, which means means essentially can't get in the way of it. It's similar to the roller. And the gardener travels quicker over grass. So it's encouraged to go cross country. He gets a grass buff. Yeah, and the Rufa gets a roof buff. He has to travel via roof like chimney sweep. we can have tree surgeons with their chainsaws. What's the name of the guy from Resident Evil 4? The famous one. It's like him. It's like maybe what you'd have is you'd have him as an unlockable costume for the tree surgeons. a treason i like this idea but actually, I'm actually really passionate about this. This is a good idea. This is a very good idea. You can have mechanics with their spanners. We need more ranged. We need more ranged people. We've got far too many melee combatants at the moment. you could do it because I feel like sparkies you just you just lean on lean away from truth so you'd have sparkies would be throwing we could use electric shots let's say from there instead of having the whip so I think you could push the reality of it and em the tree surgeons could throw branches at you You could get skewered to the wall with a branch. ah one of those things where we say that the damage you inflict is actually not minimal but it's very difficult to do a... Yeah, there's a lot of people whacking each other constantly. you could basically have a fight, like say if the plumbing job is on the 24th floor, you could have a fight running up the stairs and that Call of Duty where you have a headshot and immediately goes down. I think what you do is you want to make it risky enough that you can't start a job if someone's hitting you and you'll die before the job's complete, if that makes sense. The fight kind of, you kind of need to have a clear area in order to start it or have a teammate defending you because you can play it, because you can do teams. Like you go, okay, it's best to be a carpenter and a plumber because then the plumber can do the job and then the carpenter can repair the area around it quickly. And you have these sorts of good plans you can do. So is the goal to fix as many jobs? Let's say you're in the city, whoever individual or team fixes the most jobs. and the hardcore simulation, think, you when you play those games, and I think there is a plumber simulator, there's a house building simulator and all that sort of you actually have to, yeah that's it, you have to actually do the jobs, you'll turn up and it's like a busted sink, and you actually have to spend... like five or ten minutes during which time you're in a first person view fixing it and someone can come out behind you and just start bonking you on the head. Yeah. Yeah. simplified, but I think there has to be an element of reality to it to fill the hardcore simulation. And that also adds to the funniness of it. Because can you imagine sort of having this fight with someone all the way up the stairs, then you open the door and then this NPC goes, my sink appears to be busted. Do you mind having a look? And you're like, of course, man, just let me bonk this person on head with a plank of wood a few more times. I have had, sorry I've just had a very very good thought. The loot boxes, okay, so obviously we said that it changes parts of the map and changes the... I think, so bear in mind let's say you do weather, pulling on the weather thread again, let's say you summon a rainstorm, all the plumbing jobs that have been done bust because there's just too much water comes flooding through, let's say. I've got an idea. I've got another. and so, so you could say you could do it tactically. You could, you could look on a little menu that tells you what jobs have been completed so far, and then you can tactically. Oh, so it's a loot box and it's random. But anyway. box, so it's right now, but I have an idea. As you said, if it starts raining, then plumbing comes out of it. If you don't do a job well and the loot box changes it. let's say there is a way of completing jobs, but to a low standard, if you rush it a quick, yeah, botch job, like the old, like, yeah. So you'd just be like under the table. Yeah. can go, we'll build it. So if you, if you were a plumber and you're like, I haven't got much time, I'm to do a botch job on this. And you do a botch job. Cause he's like, I just want the points. Hmm. the same amount of points for a botch job as you do a normal job. However, if it then starts raining later in the level with the loot boxes, your botch job will break and you'll lose the points. So it's a pun, it's it's a play in punishment because you see how long you can get away with it and then someone else can go and take claim your points. you're just risking it for a biscuit constantly if you're... Yeah, and maybe they say if a fixed job gets a better point outlay, so it's a way of overtaking. So if you go, good, this guy's lost all his points, I'm going to go and claim them. i like it it's a good idea yeah about this. We spent 26 minutes discussing it. What plot would you not like? oh something to do with love I think is it love? oh may, why? okay right okay the forbidden love of a man and his hammer there we are there we are done fair, this is one of my favorite games we've ever made, full stop. Like genuinely, I absolutely love this and I don't want to ruin it with the plot. But I'm thinking so I'm okay. I'm okay with us not committing too much to the plot. I want there to be something silly in there. I want there to be, maybe it's the love of the job. It's just the love of the job. I think, yeah, maybe... Ah, could you, could you do... I'm to, I'm desperately trying to think of a way to actually make this a matter, to explain, to explain to the gamers that will play this game why there is a roofer throwing roof tiles at a handyman while he's trying to fix a sink. I have an idea. Let's do a really stupid thing. So we never do that. Anyway, back to our handyman man, man kill. So you have within our game, this is not necessarily the person you play as, but sort of jumping off Overwatch and things like that, have all these YouTube videos that aren't really connected. They're just law based. We do a similar thing where we follow the plot of one handyman and his client he saw ages ago. and that they fall in love and can't meet. we just essentially between levels just play out this romcom that's really 100 % serious, but which completely opposes the dichotomy, the chaos that's happening in between. Like it comes up with, such a tough job today. I'd really just want to be held in your arms. And then just before it, it's just like everybody hitting each other, but then they take themselves so seriously in this one bit, this one sort of love story play out. it like? And the separate scenes never ever reference exactly what's happened. they never come up the chaos. There's never sort of a link. They just play out this completely straight romantic of we can't be together for I am Plumber and you are client. We were never meant to be and they're just in between these cupboards. It's like, oh, I wanna fix your sink. a torrid love affair. Okay, no I like that. Let's do that. Let's do that. That works. But I think like you I don't want to ruin this game with a forbidden love narrative because I don't think that would be fun. Okay. What you could do is you could have all these things of, if the game was clever enough, you could record. It could record sort of, you know, kill counts and call the duty. Instead of that, you've got cameras that are perched recording footage throughout your level, throughout you play the level. Now what it does is it records these, footage of a match. And then when it plays the rom-com part, the windows of the person's apartment play out the footage. So what it does is essentially you have the rom-com happening with the... with the chaos happening just outside the window. So then taking themselves incredibly seriously this romantic thing with pure chaos in this world of handymen. uh Literally just talking about they're just talking going but why work why is work so hard at the moment? I just need to commit I just need to be who I truly am. And then you see just see someone running past the window with holding an electric gun. Yeah. his chainsaw. Okay, I like it. I like it. Okay, do you want to summarise while I try and think of a name? No, it's phenomenal. Maybe. Maybe. we have made a hero shooter with hardcore simulation elements and loot boxes in a world where to be, to be a trades in a world where to be a trades person is a commitment. You have to save the city as it has the most amount of trade, trade requirements. ever seen in mankind. I can't keep doing that, it hurts my throat. So you have to run around as your selected trade person output. You can fix any job, but you get a specialty if you're a carpenter and do a carpentry job or plumber and do a plumbing or electrician. You get my meaning there. So you run around the city, but you want to stop others from getting there first. So you bonk them on the head with whatever comes to hand, which just so happens to be the equipment you are carrying with your class. as we said, tree surgeons have chainsaws, gardener is on his ride on lawnmower. And for some reason, an electrician has an electric gun. We're not quite sure about that one. as you fix jobs, you get points. However, you can choose to do a bodge job. And if you do the bodge job later on the loot boxes, are mapped, decided map, elements will completely change and could undo your Bob's jobs. And then more points will be gained for fixing a messed up job. So people will be charging around there. And there's also romantic elements of the story, which is just. a rom-com playing out between client and trades person that they can't be together while it also be playing this chaotic footage in the background just to add to the absolute madness. This is this and from Scott's face, I feel like he's not come up with any names yet. So I don't know if I have to keep going on. Oh, you got. Okay. I've got Plumber's Paradise, uh which is a bit too niche, I think. I've got Trady's Tournament. And I've got Blue Collars. Those are my three. None of them particularly good. Well, actually, Blue Collars is okay. It's just... is okay. feel like it's quite specific. I feel like is there a way of, em What is it? Rules of the Trade? Oh, yeah, we can do that. Rules of the Trade. That is a phrase, isn't it? Rules of the Trade. Rules of the Trade. Rules of the Trade, which greatest game ever made. And if you want to get in touch with us, you'll find all our contact details and stuff like that in the description of the podcast. So please get in touch and say hello or set us challenges or just wave. And if you wave, we won't be able to see it because we are a audio podcast. um But that has... been the gaming blender and it is wonderful to be back. We will endeavor to be back in two weeks for you. But in the meantime, I've been Matt. Keep blending everybody. Bye bye now and get your sinks fixed. Bye bye.