
The Gaming Blender
Welcome to the Gaming Blender Podcast, the Game Design podcast where hosts Matt and Scott combine random game genres and elements to create exciting hypothetical games.
Join us on a creative journey as we blend puzzle-solving with action-adventure, strategy with role-playing, and more. Each episode takes you through our process, discussing gameplay mechanics, captivating storylines, and immersive worlds.
Whether you're a gaming enthusiast or a budding developer, our podcast offers endless inspiration. Explore new narratives, intriguing characters, and engaging gameplay dynamics. The Gaming Blender Podcast challenges traditional gaming norms, delivering fresh ideas and thought-provoking concepts.
Join Matt and Scott as imagination meets innovation, forging the future of gaming. Tune in, subscribe, and unlock the gateway to endless possibilities!
The Gaming Blender
Beyond the Hills - Another Walking Sim?
Fancy setting us a gaming challenge? Get in touch here!
This week on the Gaming Blender we draw 'Walking Simulator' again but this time we venture out into the new world making a narrative choice game based around a humble caravan. There's a lot of Switch 2 chat along the way as well.
Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
Keep blending!
being very fussy, don't pause your upload. Should I? No, I'll keep my upload going. Right. I'm hosting, just realized. Just so you know. Right. I know, it could be problematic. Right, okay. Ready, steady, three, two, Hello everybody and welcome back to the Gaming Blender. I'm Matt and I'm here with... Yes, hello! Hello, hello Scott. It's lovely to be with you. It's lovely to be near you. Isn't this lovely? This podcast is one of the highlights of my week. As you very well know. I do very much well know. I also can see that we're going to to refresh the page because have you seen what your uploads say? No. no, there we go. There we go. It's gone into life. It was saying you hadn't recorded. It hadn't recorded anything. And now it just burst into life when I click, we're going to repause that and I'll start that again. How stupid is this being very bit strange, right? Ready, steady. Hello and welcome back to the Gaming Blender. I'm Matt and I'm here with... Yes, hello listeners, I'm back! I'm back, so am I. We're both back. It's a new episode. It's all about you, okay? This is the world of hypothetical video games and we would love to accept you listening into our world as we make a brand new hypothetical video game this here episode. But firstly, let's do the general chitter-chatter because, you know, that's how we operate. Chitter-chattery-chatt. How are you, Scott? I am very good, Murphy. Is this how we're chatting today? We're just... Generic... Generic sort of social words. Yeah, no, we're not very good at that. We can only really do nerd discussions. Hence why we operate a podcast of this sort. But yeah, no. Let's see. Gaming for me recently, I will let you know that... I have been deep into Kingdom Come Deliverance 2, which I know many people still are. I would say it's absolutely fabulous. It's definitely a hit. I would put that under the bracket of this year's hits. Yeah, agree. It's absolutely fabulous. I've also been back into Bannerlord, Mountain Blade 2 Bannerlord for those who know that one. I do like swords. That's not true! That's not true because we, together, have been playing both Phasmophobia and the Headliners. the headlines, which is I do like the headlines. you need it, if you if you're a fan of horror and need something to chill after playing a horror game, it's a perfect because we generally pay phasmophobia, get scared and play a fat headliners for 10 minutes. That's that's that's our Zen thing. think that's that calms me down calms you down calms the world down. Because I've been I've been doing streaming my transport games, which thank you very much for anyone who's watching those. My series where I've essentially found new ways to burn through lots of money in a very short amount of time. But I won't bore you with this here because I feel like the very small percentage of our audience is actually interested in my oil lines economic refresh rate. yeah, of course you are. No, you're not interested. You're not interested. I don't know why you would say such a thing. I know, I know I'm not. No, you're not, you're not at all. So, so Scott, it's been a, it's been a fairly, what we generally do, uh, listener, I'll introduce you as we, uh, I'll introduce you. Hi, Matt. Hi, I'm Scott. Did we forget that bit? No, no, no, no, I just, just like, I kept saying, well, I'll introduce you instead of I'll introduce the podcast. So I just like the idea of, I'll introduce you Scott, Matt, nice to meet you. And like shaking, I'm essentially, shaking someone's earlobe. That's how you, that's how you do it for podcasts. In case you hadn't noticed, we've been doing this for a long time but we're still just as incompetent. trapped in a room, it's very warm, I'm wearing a black shirt in the sun, it's unholy warm for this. I am, I am. So, this is a hypothetical video game podcast. I will be giving my friend Scott a genre, randomized genre, with randomized video game mechanics, with randomized narrative, and you will create a brand new wonderful game out of this, and it will be conceptual, and it'll be high something, and low something, and middle something, and I knocked my cup over there. So I've had a lot of coffee. I can tell. bouncing off the walls. so I'll be giving you all those, but firstly, welcome to Matt's Wheel of News. my god, he's actually done it! Listeners, returning listeners, I am as shocked as you are. Please pick your jaws up from the floor. Matthew, please continue. the Wheel of News is essentially where I pick a few news stories that Scott's going to randomly choose from in keeping with the podcast and then decide what to talk about. However, there is a slight caveat this week. However, as last week was where the Switch 2 was formally revealed. We had the obviously announcement video and now we've had everything sort of been confirmed. So my three stories are around the Switch 2 for you to chat about. Now they are of varying importance. Mm. and you'll understand what I mean if you pick one of them. And I feel like we'll end up covering them all in general. first one, the Switch mouse compatibility is in one of the Joy-Coms becomes a mouse or the equipment of a mouse. Second news story, the Switch battery life. Third news story, the Switch pre-orders have all been delayed. So, I have a topic I would like to speak about, which is the last one. And I feel like it's one that you want to speak about as well. Right. Okay. Should we just cover that one and we can talk about one the other two. So we'll just, what, what we're going to say, we're going to say obviously the switch because of the announcements that I'm going to try and keep. Right. Okay. Let's quickly clarify this. This is, this is not yet. This is not a political podcast. Everything I say will be neutral as humanly possible. And I will throw, I won't even use adjectives. I'll use nouns. Let's try. Could you could use a buzzer every time I use an adjective. Right. Okay. So man. Announce. tariff switch could be expensive, therefore delay there. I don't know why I was thinking that actually as I said, so yeah, man announced therefore switch delay. There we go. There we go. We're going to stick man announced tariff switch therefore delay. So that's as neutral as we're keeping it. And with that. Just start again. So expensive is an adjective. Expensive digit adjective. Okay, we've confirmed that. We've confirmed that. So expensive, think is an adjective. So I've done as well as I can, I think. We've done as well as I can there. That's just that we'll leave that there, I think that is is for a listener, you can digest it yourself. That has had some knock-on effects. Is this what we're going to say? Yes. all we'll say and we'll leave it there. So which one of the other two would you like to talk about? The mouse compatibility or the... I quite like a good battery life thing, mainly because it's such a big part of its whole deal. It needs to be able to move around with you, therefore it needs a good battery life. So what do you, what do you, you know what the battery life is? Okay. So don't, don't Google it. Don't Google it. What do you think is an acceptable battery life? There's going to be two questions here. Firstly, acceptable battery life. So suppose it's going to be taken from an average of... because obviously different games will take different... Right. I'm going to say minimum is going to be an hour and a half, the maximum is going to be four. Wow, you are cruel to the battery life. So there's been uproar about the battery life is between two to six. Okay, I was not that far off. I did go low. original switch was two and a half to six ish. So it's, it's dropped. Yes. So I think that, and my personal opinion is I think that two is for something that is so important to what it is, is too low. And also by having a window, lots of people at the moment are going, well, I, my favorite game is, let's say my favorite game is Zelda. I don't know what, how long I'm going to get to play on that because I haven't tried it. Yeah. think, does it come with some sort of like portable charger thing? Do you know what mean? from the new one is they've now got USB connectors at the top and bottom. The previous one, the old switch, only had a connector at the bottom. And the painful thing about that was it meant that you couldn't put it flat on a table to charge it because the plug was in the way. But now they've reversed that. So in theory, if you were on a train, you could plug it in from the top. we should always assume that you're essentially going, I'm out of... It's portable. You should just assume you're at a range of a plug. I think it is a difficult pill to swallow. And I think that lots of people will now hold off because the switch battery life got better through the cycle. So I got a feeling quite a few people, especially with the increased price, which I think is about 450 English pounds, something around them, is going to force people to wait and see if they can get a better, better, better, better, better battery life down the further down the line. I don't know what happened there to my voice. I think you're probably right. think that combined with the price, combined with man initiates tariff, might, because obviously they're expecting that because of tariff maybe price go up, that C will be being very, very down the line here. I thought so, for such opinionated people as well. I think maybe you're right. There'll be the sales, the initial sales and pre-sales will be hit quite hard. I'm going to make a guess. I think if you're on the fence, you might hold off. But I don't know. I sit, well, in my office currently. Such a stupid joke. Just I loved it, but it's such a stupid joke. I don't know so much. How much time you got? Longer than a podcast. not open that door, we'll never close it again. I don't know why this is cracking me up. the fact that it's just like, essentially what we're laughing at is I have a problem. So I see, I use my switch a lot for traveling and it makes me slightly paranoid. partly I think there is so much unknown with battery life. might be absolutely fine. It might be very clear, but what quite often happens with battery life is as it's running out of battery, the device you'll say, if you've got an iPhone, your iPhone's low on power, your iPhone will probably end up redistributing the power it has to make sure it keeps running and therefore it becomes less powerful. I mean, you all know if you have a laptop and you try and do a laptop on battery and it starts running low. My question is, will my Switch be running perfectly optimally for two hours? Or is that two hours then chopped up into smaller segments? That's my concern. If it can run absolutely tip top for two hours on the best game that's ever come out, so I kind of go, okay, well that was Elden Ring two hours. That's acceptable. or is it a case of most games are going to struggle with that, then that would worry me. So I got, if it can run tip-top for two hours and then you got it and then you cut off. if you, well what did you then say and then I'll react to it. Well, now you're just at you're just add to it. So it's 1142. I'm just writing down every time you cut out. So that's easy enough. So I said that if you run top tips up for two hours, then that's fine. But if it's going to be cut into smaller segments where it's not going to be as good, then you're eating into my battery time. Yeah. Yeah, I agree. think for a gaming device that is portable, just, know, minimum, two hours is 100 % the minimum. I think I would agree with you. Good gravy, it's been 12 minutes of chatting. Right, okay. What have you drawn? What have you drawn? This is the big question. What would you like? What kind of genre would you like, trying to think of something we haven't done for a while. We haven't done a strategy game for a while. To be fair. Oh, shame. Do you know what? I'm happy with... whatever. I'm happy. God, please. Just, yeah. Hit me with it. What have got? Correct. So I have drawn you and you came up with number 15, which is walking simulator. We don't have that recently. We have had that recently, but not maybe with these elements. So what we got walking simulator, and I think this goes quite well too. I think this might be quite a creative episode. So walking simulator is something where the majority is you're moving through the story, you're a bit of a passenger. It's not as active gameplay. However, your, I've forgotten your genre, your mechanics. I've got a mess, I've got a complete mess there. A roguelite. So a game where if you die, you go back all the way back to the start. such as Hades and a choice-based system. System slash narrative. Okay. like there's lot of, there's grounds for creativity there. Yes, so there's a game which I've played all three of which is called the Banner Saga which is very similar to this and if... this is... you haven't heard that game before... All three games are essentially... you are in charge of a caravan that moves through the world in a 2D fashion and the background changes as you obviously move through and you go from town to town and there's a whole story in the background where basically the world's starting to end and you have to basically escape it. And it is actually, it's not a rogue-lite, there are save points, but it is quite a hard game and it is choice-based, so it's a very very similar vibe to this, but obviously I don't want to remake that. Go on. like another mechanic just to give you a bit of change? Are you happy with what you've got to push it creatively? no, I'm happy with what I've got. In terms of walking, does it have to be walking? Do you know what mean? Or can we take the ideas of a walking simulator in that you move through the story, you know, lot of the gameplay is you sort of being taken through the story and you have to react to certain events. You see what mean? So it doesn't have to be, I don't have to be on my feet. So maybe it's rephrase it and say on rails, maybe. Well, actually, no, it could be on rails, sorry. Just to be clear, a walking simulator, you do power the story by your actions of walking. So I'd still be expecting that, but I wouldn't necessarily. it's on rails, but there are different rails. you can change on... You know what I mean? There are various diverging paths. overtake on rails? Because if so, then so many transport games that we should have been creating, you can overtake on rails. Please check out. For the last time, we're not making a train racing game. My foot is firmly down, it will remain down on that. Because I'm thinking you could make some sort of space game like this because there is an element of... things can't go wrong in space. If things go wrong in space, you die. sorry, thought you were saying things can't go wrong in space as if it was the best type of travel. No one can hear you scream because to be honest, nothing goes wrong. So this is what I'm thinking, this is I'm thinking. So I'm thinking if we could design a scenario, a story perhaps, where, and I know we're not doing narrative yet, but could design a sort of a basic story where for some reason you have to get from somewhere in space to somewhere else. It could be as simple as from Earth to Mars. It could be from our solar system to the next solar system along, which I think is Alpha Centauri. If there are any astrophysicists out there, let me know. I think it's Alpha Centauri. you're talking about. Space big. anyway, obviously space travel is... Yeah, space is big. Space travel is obviously very perilous, there's lots of things that could go wrong. And you could be sci-fi about it, you could add alien threat in there, you could do all sorts of stuff. But imagine you've got those rails, but they change every single time. But did you say Hades changes quite a lot when you're playing Hades? So Hades, yeah, it will mix up. You get quite traditional levels, but it doesn't change a huge amount. What it does is it gives you different power-ups each time you go through. So you change your style of play to suit that. And each time you get a little bit more powerful. So what I'm imagining is, every time you die, the... as you move through... Every time we die. So I don't know any other words. It was a really hard joke to go for. Yes. done? Are you done? Good. So every time you die, so let's say it's a journey to Alpha Centauri, so let's say it's the basic brief is humanity discovers habitable planets in Alpha Centauri, decides to send first colony ship, or actually no, first exploration ship, to get to that solar system. They know it's going to take a long time. Let's say there's been an engine designed that will allow you to get there in say 10 years. Okay, so it's a long term voyage. A bit like, know, it's the Star Trek on its five year omission type deal. You know, and let's say to get there, obviously there's various different things you've got to get through. You've got to get through... There'll be asteroid belts, there'll be solar flares, let's say there'll be aliens as well. Screw it, there's gonna be aliens. every sort of space ice and every sort of other hazard that could come up. all the ones to go for I don't know why all the things just your generic person space ice no I'm sure it's not a joke I'm sure I'm sure it's not a joke it just didn't sound particularly threatening of all things to go for I've just said aliens you were like space ice so good look out the Calippos are coming Imagine a small piece of ice traveling at like thousands of miles an hour. It's gonna hurt, isn't it? Yeah, there you go. That shut you up, didn't it? Anyway, so. So. Yeah, I don't know. I don't. But, but- secondary, victory comes first. But as with all things in space, everything is very fragile. So anything can go wrong. If you make the wrong choice, it's death. Right, do you want me to, I'm gonna cut you off here on a serious note. I'm gonna cut, right. Because we did a walking simulator two episodes ago in space. we did going up the ship we did we did no, but this is but this is this is you in the shit This is you. Oh Okay, okay. Okay different one different one then right, you do a You do a similar one, but how about you do the settling of a new land so not You know, it doesn't have you could do you could do a wagon train I know that sounds that it sounds a bit like Banner Saga But in terms of the story will be very very different. So it could be wagon train it could be pioneers, could be... or you could do something that's not as political and not as difficult. You could make one up. So could make up... you could have this brand new world, potentially a fantasy land where you've got meet a magic and monsters and whatever, and you are settlers from, an empire across the sea, and you move through this new world. inhabited by all these creatures you've never seen before, these diseases and illnesses you've never encountered before, and you have to make decisions that will impact your caravan, as it were, your pioneering band. have an idea to based on like building on what you've had. And this is this is going to be quite a sort of sensitive, I say sensitive, it's a story that's been done before. Have you ever seen the animated film El Dorado from many years ago? So you know, the idea there is they come into the settlement, they get sort of treated as gods. Now, how about you could play on this idea that you're carrying as it's traveling to a new world to meet a new civilizations who think you are all powerful. I say all powerful, they don't necessarily think you're a God, but they assume that you are superior. Now this obviously plays into the idea of we know that's not the case, we know that's rubbish. And then you create this moral choice thing where you're pushing through and you're like, can spot these people are asking me for the guidance and I know what the situation is, but I don't want to push this on them. I see. I see, I see. So let's say that... The apologies. I've had a drink and I know I'm going the wrong way. So let's say... I'm on my back. So I see what saying. obviously the environment is very hostile generally. So let's say that the environment, you know, it can pick people off with, you know, disease and, you know, animals attacking you, monsters attacking you, then within that you have your encounters with the locals. As you say, the locals think that you're a bit like... Cortez and the Aztecs and them thinking he's Quetzalcoatl, one of their gods, that they genuinely think you're a god. And like you say, the story can be easier for you if you are immoral. Yeah, how about this? So your caravan, the people you're with are dying from can die from things, but you can take stuff off the locals because they think you're a God, but that leads that. But say if you say if you take a farmer's crop to keep your caravan alive, that farm will then die. And that will change the environment you're in because lots of people will die from salvation because your caravan survives. So you've got to trade off keeping your caravan alive or, or keeping the locals alive. And that sort of there's a balance there. You could make it so that you can get involved in potentially political events as well. So let's say you've got two tribes, both of them think that you're this divine being. Those two tribes hate each other and then you're asked at certain points in the journey to mediate or to make decisions or whatever. And your decisions then impact one tribe or the other, either in negative or positive ways. And then the whole landscape begins to change around you. You have various different elements, you've got environmental, you've got societal, you've got political, the impacts of your journey. Yeah, I like that. there's an end goal? Was there something you're working to? Does this caravan? Because are you just traveling through or are you trying to reach this? could the end goal be... you trying to find something... You could literally do an El Dorado type, you're trying to find this lost city. You could do that they want to find the ocean on the other side. a bit like with European... They want to find India. So they want to the ocean on the other side. You could do something like that. Well, maybe, you do it slightly differently because you want to have an end goal on just sort of the subject of your, you get told that there is this land that you, that you can survive in. There's this area, it's beautiful. It's, it's going to be bountiful. Your caravan will be able to live forever. It will all be perfect. But your decisions you make along the way affect what kind of end game you have, what kind of settlement you have. So if you're a lovely bloke all the way through, you may have nobody in your caravan to do hunting or to build houses or set up your trade, but the environment will still be lovely because you've not messed around with this civilisations world. Or you can be a terrible person and keep all your people alive, but you get there and it's like, well, this is now inhospitable. There's tribes at war all over the place and it's a very violent land. So literally your end goal will change depending on your choices you make through the story. Hmm, so it's very... it's... it's on rails that diverge but it's also very sandboxy as well because you can make... not sandboxy, that's the wrong word, but you know what mean? Like... choice based. is you have on rails choices of, I'm going to go via the, let's say they're really extreme different terrains. I'm going to go via the desert. I'm going to go via that hill. I'm going to go through the swamp. Now each of those will affect your caravan differently and you will lose people. in the heat, you might lose some of the elder people might struggle because they'll die of exhaustion. Whereas if you go, say, if you have to push it up the hill, you might lose some of your stronger people because they've because they are stronger and they've been pushing the caravan the whole time. So they're exhausted and die. So depending on which ways you choose throughout the story, you lose those people from your caravan and then from interacting with local tribes. Because it might be, let's do a hypothetical example where your guys are all pushing up the hill and one of your guys breaks his leg, for example, a local comes up to him and goes, divine people, I need help. I have all these medical supplies, whatever. I know how to set this person's leg, but I need these supplies to look after the village. And you can essentially go, no, I want to look after my caravan. And so you take the supplies away from the village that causes the village like in that causes like, actually, break your legs about example. So there's a probably a bad example. So you have an illness spreading through your caravan because of this dirty swamp water. And you take the locals medical supplies to go after your caravan, but that causes an infection to run through the village and kill off the village. Yes. it's weighing up which bits where you go, actually, you know what, I'm going to let these people in my caravan die. I don't think I'm going to need them because I don't want this village to die out because it could be important. I think you can make it so that, like, yeah, I like the idea of having loads of different environments. It actually suits somewhere like the geography of the United States, you know, you've got deserts, you've got mountains, you've got plains, you've got everything. I like that. Could we also say that it's impossible to get through the game by befriending everyone? There's always some people you can't befriend. Yeah. could do it. I mean, I know it's incredibly hard. have maybe all of these stories are things you see before. So it's not, you're going to get sucked up in the world's perfect story like that. But it is randomized the order you get them in. So you can go, I know what that is. I know what that is. It's it. I know that I'm going to lose people through there. And I know that that that's going to cause an infection and because I'm going to this area of the map I know that I need X, Y and Z. So you can do it quite mathematically and methodically. Are you ready for your story type? Because I'm aware that we've been rattling on for a while. Your story type, you've rolled an eight, which is rivalry, which is a character oriented story that follows two characters throughout a story. Okay. You have another caravan that's going along and that you occasionally meet throughout the journey. So it could be a rivalry of... it could be a political rivalry, could be... it could be almost like if Christopher Columbus had had someone, another person who had lobbied a different kingdom to send him across, know what I mean? And they're competing. It could be like that. It could be... It could be a personal one, it could be that you get there and the caravan splits, you have a disagreement. So let's say your second-in-command or whatever decides actually, I think you're an idiot, I'm gonna take these people and go somewhere else. Go on. it gameplay. You run into this other caravan multiple times and each time you do, you can interact with them and see who's left. And they're always asking for help like the locals are. And what you can do is you can go, shit, I've got a bleep. I've got a bleep myself. I've got a bleep myself. I hate it when I do that. sugar. I've lost all my builders, but I've got the builders for the other caravan. So I think I've lost you. That was a big one. Go from, go from O Sugar. yeah. sugar, I've lost all my builders, but they've got all their builders still. So maybe I'll give them some of my resources to make sure. Or you can go, you know what? I don't think we're going to need that many builders at the far end. So we should be fine. I don't actually need anything. I don't need to look after them at all. I'm not going to touch them. And again, that affects what kind of base you can build at the end. Maybe you could have a sort of a moral part of it. Maybe you could say at the beginning, maybe one of your family members, maybe one of your sons goes off with this other caravan. Maybe they think that, you know, you're wrong and goes out, know, rebellion goes off with someone else. And then, you know what mean? There's a little bit of a personal touch to that. So then you can... then it takes away from just being on a gameplay thing. You might, as a player, you might be going, actually, I feel like my character would try and save this person's life. I like it. that. I think that's quite a nice well-rounded... I'd play that game. Yeah, well, you'd have a little four hour session, I think, because in four hours you play through the whole thing and it would give you an ending and then it'd randomize everything again. You give it another go and see what you do that time. I like it. I like it. Now I'm going to summarize it and you have to think of a name, Do know what? I've written three of them down because they came to me as I was- I know. They might not be any good, but... They occurred to you while your internet cut out and I sat here silently waiting for you to come back. That never happened. Unless my editing is things really bad, in which case that definitely did happen and everyone's heard it at this stage. So what we have here is a walking simulator with rogue light elements, choice based system. You are a caravan exploring the new world and you have X amount of people in it. But as you're going through the locals come to you asking for help because they think you're a great new... That's a great new thing, essentially a god going through the going through the world. Obviously, you that's not the case, you can take advantage of them to get all of their belongings, things you need for your caravan to keep them alive as you make choices to get to this promised land. However, the more you do that, it affects the terrain, it affects your morality system and what kind of settlement you can build. But you have to weigh them up with that keeping your own caravan alive. Because if you don't keep your caravan alive, you won't be able to build or you might not have doctors or you might not have hunters when foragers remember, when you get to the other end. But there was also a rival caravan going at the same time. And in this rival caravan, every time you run into them so often and whoever stays alive in that caravan will also affect what you can create at the end. if you, because if you're, if they're missing, if you realize you've lost all your builders and they've got all their builders, you can give them some resources to make sure that they get there safe. And this game, Scott, is going to be called... So the word that keeps coming up is beyond. Okay, so I've got three. I've got beyond horizons. I've got beyond the hills. And I've got what lies beyond. You can tell me if they're awkward. didn't hear any of that. I'll start again. So I've got three. can't hear it. Stop for a sec, because your internet's just not working. I can hear you. Yeah, I know you can hear me, but your end is just crackling, crackling for me. and see if it settles. Oh, I think you're back. Right, okay, just take it out from your names. have three. All revolving around the world beyond the word beyond you. So I've got beyond horizons, I've got beyond the hills and I've got what lies beyond. There's definitely a theme obviously developing here. Beyond the horizons, beyond the hills. crap. That's okay. Was it what lies beyond at the foot? So what lies beyond what what lies beyond sounds a bit horrid to me. What lies beyond bike. like Beyond the Hills because it sounds quite down to earth, which I feel like this game is. I think that's my favourite. Beyond the Hills. There we are. Yes, I did it! You did it. You managed to do it. Well done you. So that game is Beyond the Hills and it's coming to every platform ever. And we're going to be rich and famous as we keep saying, and we're in episode 82 of this. So definitely, definitely, definitely going to become rich and famous. Right. So that has been the GameBlender Podcast. Thank you so much for listening. If you enjoyed it, please drop us a review and also you can get in touch with us. You'll find the details in the show notes. And again, thank you so much for listening. It's always a pleasure to be listened to by you and it's goodbye from me. And goodbye from me as well. It's been a pleasure and keep blending everyone. Bye bye now. Goodbye. quickly do the intro bit and then we'll and then it will be an editing mush for me tomorrow night. about that. It's being particularly annoying today. But the good news is we've only got one more record we have to do before I have new internet. Because it comes in on the 21st. So the day after we record... The Monday after we record next. Yeah, the next day after we record. Next I'll have Virgin Media and it will be... It's a gigabyte. A whole gigabyte. Yes. have the same speed as me. That'll be good. Right, so let's quickly do the intro bit, which will be... I'll just say, we're doing a walking sim, and it was quite good fun, wasn't it, Scott? And you go, yes, and I named it correctly or something like that. Okay, right. Three, two, one. Hello, and welcome back to the Gaming Blender, the podcast of hypothetical video games. This is the intro. Scott, we made a great game today, didn't we? We did! And we made a walking simulator and I actually managed to name it properly once. I came up with three names and we picked one of my names. It's astonishing. Yes. was excellent. And we also spoke a lot about the Switch 2 and well, we hope it makes for a good podcast. So listen to us, make a brand new game. There we go. Let me.