The Gaming Blender
Welcome to the Gaming Blender Podcast, the Game Design podcast where hosts Matt and Scott combine random game genres and elements to create exciting hypothetical games.
Join us on a creative journey as we blend puzzle-solving with action-adventure, strategy with role-playing, and more. Each episode takes you through our process, discussing gameplay mechanics, captivating storylines, and immersive worlds.
Whether you're a gaming enthusiast or a budding developer, our podcast offers endless inspiration. Explore new narratives, intriguing characters, and engaging gameplay dynamics. The Gaming Blender Podcast challenges traditional gaming norms, delivering fresh ideas and thought-provoking concepts.
Join Matt and Scott as imagination meets innovation, forging the future of gaming. Tune in, subscribe, and unlock the gateway to endless possibilities!
The Gaming Blender
Contractors R Us - The Simulation Battle Royale
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Welcome back to The Gaming Blender. For week's game we unveil the hypothetical hilarity of Contractors Are Us, a battle royale game set in the ruthless city of Third-Party-Topia, where businesses claw for survival. Imagine running a company that's jack-of-all-trades, master of none, taking on absurd contracts to dodge the looming threat of bankruptcy. From dog walking to house flipping, we explore this corporate Battle Royale's twists and turns, presenting a satirical yet competitive live service game concept that will keep you on your toes. Get ready to don your CEO hat and join us for a chuckle at the expense of corporate chaos!
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Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.
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Keep blending!
Hello everyone and welcome back to the Gaming Blender podcast, the podcast of hypothetical games. I am your host today, scott, and I'm here with my co-host, matthew. Matthew, how are you?
Speaker 2:I am spiffing. Doodly diddly doo. Supercalifragic. Expialidocious other words insert here.
Speaker 1:Ned Flanders has joined us everyone today. How are you doing, ned Flanders?
Speaker 2:I'm very well. I'm very well. This is Easter, so happy Easter to all those who have been out there having your religious eggs or just enjoying some time with your family. Happy Easter everyone. Have you had a good Easter, scott?
Speaker 1:I have. I had many, as you call them, religious eggs, religious eggs. They were very nice. I even bought myself one because I was sad after I ate my first two and I realized I had none left. So I bought myself another one. I gifted myself an Easter egg, but yes, how was yours?
Speaker 2:Well, I'm enjoying was well, I'm enjoying, I'm enjoying, I'm enjoying. I am not religious at all, but I will partake in buying chocolate anytime. If you give me an excuse to buy chocolate, I will buy it. You could say to me it's the, it's the second coming, it's the rapture, and I go excellent, have they made a chocolate for that?
Speaker 1:oh no, I must eat chocolate. What I'm being raptured.
Speaker 2:However, don't worry, they made an special Cadbury's bar for the rapture.
Speaker 1:Yeah, I do find it entertaining when you have people who complain about religious festivals or whatever, but most of them are actually very nice and very sort of like. You know, they're very like if you go and do Diwali it's amazing, it's beautiful and it's great and it it's just like. I don't know why you complain about that. It's lovely, it's just it brings a bit of joy into the world. Why?
Speaker 2:there's definitely a human thing which is I'm going to complain about the one percent I don't like and exactly 99%, to do like I'm just going to keep that behind me.
Speaker 1:No, no, no, it's fine, leave that alone exactly but this course is not a podcast where we discuss religious issues.
Speaker 3:Instead, we speak about games.
Speaker 1:Now Matthew. How has your gaming life been in the last few weeks?
Speaker 2:What is the appeal of management games, scott? I don't understand this. Godzilla vs Kong was released in cinemas last week and I should be in a mood to break things, explode things. I should be all like, oh my god, this is amazing, let's go and find a game where I can because I'm really keen to watch it. And then all I want is I was going through, I was going through Steam the other day and I went, oh, ski resort management simulator, that sounds, that sounds good that's so unbelievably niche I don't know.
Speaker 2:I can't just come back from skiing as well and I want, just want to tell people to do things and I've gained. I don't know why. It's just really appealing. So you want to delegate? Well, when you put it like that, it makes it sound like I'm just a middle manager I mean, well, the art of good management is delegation, as we know.
Speaker 1:But you know, I told you you did. But let me put it this way um, you know, we, and we're going to keep the football manager references minimal no, we're not.
Speaker 2:No, no, no, no, don't.
Speaker 1:We can't bring up football manager but we can't, but we play football manager and when we do that we micromanage. I don't. You know, don't, don't delegate, because I don't trust people I delegate it.
Speaker 2:I delegate it all. I let other people take care of it. I just I just like having the big honors board thing. This is what I think it is when I want to. If I was watching. If you haven't played city skylines, have you no? So on city skylines you make your city. Then there's a wonderful moment where you press play and magically people move into your city. And the moment people move into your city I go like zoom down, almost as if I'm some sort of weird mayor stood on the equivalent of the motorway into his own city, going welcome, welcome to what I have built. This is my empire, this is all mine. I think there is a strange obsession with that as I get older, as sort of going. This is my thing. It's like a big model. Essentially, I'm making a model train, set every day on different games, but different variations of it.
Speaker 1:So you want to be the master, but not do any of the work. Basically, what you want to be the master, but not do any of the work. Basically what you want to do is you want to take the plaudits for other people's work. I don't understand what the issue with this is. Surely this makes me a good manager.
Speaker 2:I feel like I'm ticking a lot of boxes here, mostly for me, but it's a lot of boxes.
Speaker 1:The worker bees do the job and I take the plaudits.
Speaker 2:I've recently discovered, there's a bit in Hitchhiker's Guide to the Galaxy where there's a planet that's doomed. So, when the planet's doomed, the population divides itself into three categories the brightest and best, the middle managers and the doers. And what they decide is they decide the best thing to do would be send the middle managers off to populate a new planet, because they would be best to do it, and when they send the middle managers off they planet because they would be best to do it, and when they send the middle managers off they then tell everybody actually the planet wasn't doomed, we just wanted to get rid of them, which is an excellent joke.
Speaker 1:Anyway, I feel we're going. The poor middle managers, um, no, no, I, I, I understand there are a lot of management simulators that has a sort of springing up everywhere, um, and yeah, I'm not quite sure where they sort of, where they come from, I guess. I mean. Part of it, I think, is that a lot of those sort of games are, um, they're, I mean, gaming in general is escapism. But I think when it's sort of a management game, you can, you can properly just zone out of everything else. Yes, and it's low risk, it's low threat. The worst thing that's going to happen is you're not going to bring in as much money on your game or whatever, or you're not going to make as much product or whatever it is, and so you can just kind of like completely zone out of life entirely and not even get stressed about the game. So you know, I reckon it's gonna do that. I mean, I, I like a bit of threat.
Speaker 2:It's very authored though I think it's very and this is where you sort of they both fall down and succeed. If you, if good management players get given a seven out of ten game, they can make it a nine out of ten for them by making their own stories, making their own narrative, making their own. I want to build a skyscraper, I want to build this, I want to that kind of actually what we do with this podcast, with the fact that we're given randomized elements and put it together and make it ourselves. We create something we own and I think that's the real appeal, whereas I, to people who play those games, perhaps playing an authored call of duty campaign just doesn't really appeal because it's not theirs, they're just playing, it's just a roller coaster, whereas they're being asked in a management game to build their own roller coaster.
Speaker 2:This is true, this is true, and I think that takes a certain type of player, you know, not everyone, not everyone makes their own fun, which is fine, because some people are there to experience what an artist has created for them, and that makes sense, but then there are people who paint. So there has to be either, or this is very true, that was quite poetic, actually, it was, wasn't it? I quite enjoyed that. I think I should balance it out by saying something stupid I like trains.
Speaker 1:I like trains, there we go.
Speaker 2:There we go I've managed to turn ski resort management simulator into something poetic, so I feel like this is a high point of my podcasting career I mean, I can.
Speaker 1:I'm just I'm trying to imagine what the in that particular game. What is the things that go wrong? Perhaps the person who rents out the skis, you know, accidentally gives everyone the left ski, or or just rents everyone one boot, or do you know something? Something incredibly tedious coming down the black run yeah, something incredibly tedious, but also, if it happened in real life, incredibly annoying I think you have to go up and I think you have to, like, flatten the snow.
Speaker 2:You have a lot of practical things to make sure that the mechanics are working. This is something that there is part of my brain that goes oh, you haven't got time for that, mate, you've got a load on. You're trying to organize a wedding play games. And then my other part of my brain goes but it would be fab but yeah, I was trying to think.
Speaker 1:You know, skiing as a general rule is sort of a uh, as a general is sort of a middle and upper class sort of sport, because it's very expensive. So another thing could be I don't know. You're in the, the coffee shop runs out of flat whites, or you know, oh, it's and. And when that happens it's like that that the alarm sounds the cafe has run out of flat whites a flat white alarm's going off.
Speaker 3:Everybody run, run for the life. What's that? I believe it's instant coffee, sir. It's happening, it's happening.
Speaker 1:Your assistant comes in with a hand shaking and head hanging and he's going what's wrong, perkins? Sir, we're out of avocados.
Speaker 3:No, the chai tea's gone. No, what will they do for breakfast? What will they do Cados? No, the chai tea's gone. No, what will they?
Speaker 1:do for breakfast? What will they do? Oh, excellent, we've rabbited on about that Nine minutes of nonsense.
Speaker 1:But everyone, welcome back. And if you're new, welcome to the Gaming Blender podcast. Normally we do spend about 10 minutes rabbiting on about nonsense. In this case, we're going to stop at nine minutes and three seconds and carry on with the podcast. If you're new, welcome. Uh, what we do in this podcast is we generate a hypothetical uh game with a randomized uh group of genres, uh mechanics and uh. We'll squeeze in a narrative at the end and we take it in turns each week. So this this time, it is Matt's turn to face the randomized generator of numbers, genres, narratives and mechanics. So, matthew, are you ready to see what you can generate with whatever it is that's just been spat?
Speaker 2:out. I'm as ready as I'll ever be. I'm definitely not playing ski resort simulator in the background, no of course not.
Speaker 1:And what would you like? Everything at once. So in this case, I'll give you yes, no, no, you don't want to.
Speaker 2:Uh, actually, no, no, give me, john, give me a bit by bit. Let's, let's milk this out.
Speaker 1:Let's make this a bonus episode okay, um, so what you have first is a Battle Royale.
Speaker 2:Battle Royale. Okay, so um A la Fortnite or um, that's what you get unknown what's it called Player?
Speaker 1:Unknown what's the Player? Unknown Battlegrounds one what's?
Speaker 2:it called. Everyone knows what this is. We know what it is.
Speaker 1:You know what we're talking about Fortnite, fortnite and Warzone? Yeah, we're talking about Fortnite, fortnite and Warzone. Yeah, fortnite, fortnite and Warzone and the other one.
Speaker 2:Whatever the other one was Fortnite and Warzone and PlayerUnknown's Battlegrounds. That's it. Is it PlayerUnknown's?
Speaker 1:Battlegrounds. We're going to get hung up on that. So that's your genre. That can obviously work in a variety of different settings. Chivalry chivalry is a battle royale. Aha, chivalry 2? No, it's not no, it's not.
Speaker 2:Is it is no, because you die and come back to life, oh yeah ignore me oh dear too many, too many religious eggs. Too many religious eggs.
Speaker 1:I co-host a gaming podcast and I know nothing about gaming apparently. Would you like your two genres to see how you're going to skin this one, because there's many different ways you could do a battle royale. When you say genres, I'm assuming you're meaning mechanics because you seem to be having a bit of a meltdown. Yes, I do mean mechanics.
Speaker 2:Okay, so you have Dark Souls or the Dark Souls mechanics well, no wait, is that Dark Souls level of difficulty or Dark Souls bonfires mechanics? Those are the two levels we kind of have. You have Dark Souls difficulty, difficulty, okay, so it's well that kind of slots into a battle royale, because battle royales naturally are difficult they are, so it's a battle royale souls like with hang on before you say it.
Speaker 2:I feel like you're setting me up for a fall because I feel like you would have seen Dark Souls difficulty and gone. That one's fine. What's he got next? And if it's dating sim, I'm driving to where you live.
Speaker 1:You have dating? No, you don't. No, no, no, no, no, no, no, no.
Speaker 2:You have a genuine. I need to take that off the list you have life simulation a la the sims.
Speaker 1:Oh, still difficult. Yeah, it is difficult.
Speaker 2:So like the sims, or house flipper, or ski resort manager, or ski resort manager, obviously yeah just just make a battle royale in a ski resort and you'll be fine.
Speaker 2:Yeah, oh okay, what are your initial thoughts? And the first initial thought is you make it about selling things and business and then whoever your, your business goes bust. Is what I'm. So you all, you, someone, you start in a game world where you're doing x, everyone's doing x and if you don't do like your supply or demand, whatever it is, whatever it is building does, your company will go out of business and as the company goes out of business, you drop off the game. So it's a very long and slow battle royale.
Speaker 2:So can you imagine if it's you started in a sort of because you'd reduce the amount of players? Because, say, if you started a map and let's say you were buying and selling paperclips, because it's this kind of world and 20 of you had 20 businesses all selling paperclips to this town, and as prices fluctuate and as you adapt your stock and start, oh look, red paperclips are more popular, let's sell more red ones. And then if you react quicker to that, then your company becomes more successful and you can essentially go bust. And once you go bust, and once you go bust, you're out the game. Now the difficulty is as a slow moving one, how do you make it so people can essentially check in and double check, say, oh, I'm doing all right, I'm doing bad because, say, if you get partnered someone with a different time zone, you'd be like, oh damn it, I missed the paperclip window because we can't really do something like a live simulator quickly, which is what a battle royale is. A battle royale is quickly Do you have anything to add?
Speaker 1:Yeah, we've been selected one very fast thing and one very slow thing, so it's trying to push them together. Yeah, I think the time. If, yeah, I think the economy a business one, I'm not sure. While I think the economy a business one, I'm not sure. While I think it would be fun, I'm not sure it would work.
Speaker 1:Only because of that, what you just mentioned with the times and things, obviously you're going to have to make it a long game, ie things will pop up in real time, like, for example, the price of paperclips, and one person will see it and the other person won't, purely based on because they won't be online or because they won't be online. So, so, so you know, could you, could you do something that is that is still, that is still like a battle royale. So it's still, you know, in the same sort of usual, the same sort of usual genre, battle royale. Ie it's it's violent, it's it's offensive, um, not offensive like people getting offended, but you know what I mean like you know, like people, um, attacking one another, um, but you just, you just make it, you just make it, you just make it longer and far more drawn out.
Speaker 1:I could you, could you create some sort of, um, almost like a, almost like a bounty hunting game? Okay so, but bear with me on this one. So let's say you take the idea of a, of a bounty hunter you know from like the star Wars universe or any sort of sci-fi actually doesn't have to be sci-fi, it could be any sort of bounty hunter idea. I believe it's pronounced sci-fi, yeah, of course. Could you make it so that actually you literally life simulate a bounty hunter? Ie, you've got to do everything that you do in life, all that sort of stuff You've got to. Well, I don't know literally everything you know. I mean, like, like, I'll allow, no, no I wasn't, but I was chuckling.
Speaker 2:I was chuckling at this, this sort of game creation you're making, where it's just making coffee, tea and death, and coffee and tea and read the paper and death, could you?
Speaker 1:could you, could you put people, could you say the story could be that you, um, uh, you, you know, the game selects, or in the universe they select, let's say, 10, 10 professional bounty hunters. They put them in a city and they say you've got to find and kill each other and you have to spend, you have to, you have to. You know, the game is so intricate that you have to actually physically go out and find people. You have to follow clues and find out who people are, but obviously everyone's blended, in plain sight they're in their own houses and all this stuff. Could you do something like that?
Speaker 2:I feel like you're drifting. I feel like you're drifting now into survival game. Yeah, I feel like you're drifting into survival game and maybe a sort of assassin's targeting system, which we've done before. I do like the idea, though, and I feel like would there be, but again you've got that problem. Sorry, I just died halfway through that sentence. I just I just got taken out by this bounty bounty man. Um, well, now I now want chocolate.
Speaker 2:Nice, yes, what I feel like you're doing is you're still going to lose that speed element. You're still not going to have the real life simulation, because what you're struggling with is you. You're not going to have that time to go back and live your life and follow clues, because it's going to be a long, long game. One thing you could do is you could make a race out of it in the way that you could like. If you had a house flipper, you could be going into the house like you have 10 people. 10 of you have to refurbish this house each really quickly. Then, at the end, we're kind of leading into asymmetrical multiplayer. Here you get another player who comes in and chooses which house has been refurbished most and who would make the most value, and ranks them, and the worst furnished house gets binned off.
Speaker 1:Okay.
Speaker 2:Essentially, you're given. Everybody has an hour you're long to serve.
Speaker 2:Everybody has an hour to do up this, do up this house right whatever it is and then, like the bottom two, get another player gets dropped into the server. You could have people blogging on and going. I want to be a judge. Gets brought in, judges what people have done and then kicks them off, kicks the people off what you could do and then you could have these sort of matchmaking I just whacked my mic there in drama. What you could then do is you could have voting on the judges to make sure the judges weren't biased at the end, because everybody could give the judge a thumbs up saying they agree with him or whatever it was, just to make sure that they're not picking on the best one and bullying them.
Speaker 1:Yeah, hmm, and maybe you could have something where you couldn't get match made with, so, like a friend on, say, if it was a, say, if it's a pc game, you couldn't match make with someone who's a friend on steam, for example, because then you can imagine.
Speaker 2:It could be quite. It could be quite good. It could be quite a weird game in terms of, like, you have an hour to do it and then someone gets dropped in for 15 minutes to look around everyone's houses quickly and you could essentially just take a break from your computer and wander off or you can be live in the game watching the judge go around your house. Be like why is he looking in the bathroom this long? What's he not liked in the bathroom?
Speaker 1:you could do. You could do a lot with this because you make it teams as well.
Speaker 2:So you have like five of you in one house and you'd be like, say, say me and you're playing together and you'd be going scott, bathroom's yours, and then at the end you go scott why did you make the bathroom salmon pink?
Speaker 1:I said deliberately neutral colors yeah, that could be quite funny. Actually, if you know one person, one person designing one part, yeah, that could work quite well, I think, and you could, you would have a lot of funny moments. But you could do other stuff. You wouldn't have to just be houses, it could be.
Speaker 2:No, no, you could do whatever you could do upload stuff, you could be very different levels and you have different things, but just essentially, you have a limited time to do what you'd usually do in one of these simulators. And I mean, if you were being, if we were actually growing this as a franchise, can you imagine you'd have a really cool way of having guest games, so like you'd be like and the guest game this week is jet power washer. So jet, the jet power washer mechanics, could get dropped into this game and use as a battle royale where you all had to jet power wash something. Yeah, yeah, you'd have, like you'd have, these special events. That would work quite nicely.
Speaker 1:You could do loads of stuff you could do. You could put it in a sci-fi setting and get people to design spaceships, or, um, yeah, and again you could have like, right, you'll take, you'll take the engines, I'll take the, I'll take the cockpit, and these people can take the the middle, and then you all just it's like got like a, like a bright unicorn, pink head, and it's got like gothic engines and like camel camel is a camel is a horse designed by committee.
Speaker 2:You'd end up with loads of that. And also you'd have these ones where, say, if you had, there's a game out there I can't know what it is, but but the ones where you repair cars and and trains and all these, it would be quite funny where you go and to show the judge you have to drive it away. It'd be like scrappy challenge, where just your train just explodes.
Speaker 1:Yeah no, I think, I think that could be quite fun and I think you could do. It'd be quite versatile, you could do a lot with it.
Speaker 2:Um, as I mean fundamentally, all we're doing is we're designing a, a rule system which that's all we've designed here which is is you have to do something for an hour, then it gets judged by an external party member. Also, you could have funny things where you could have the developers drop in as judges a very casual way to what Helldivers is doing at the moment with Joel.
Speaker 1:Yeah, no, I like that. I like that. Do you want to try and shoo on in a?
Speaker 2:narrative. Don't, don't, don't, oh God. The narrative. If this is forbidden love, I'm getting back in the car.
Speaker 1:Well, what you have is you have wretched excess. What you have wretched excess? What Read the description? When a character is in a downward spiral from alcohol drugs or greed.
Speaker 2:Right, greed could work, greed could work. Stay with me, go on. So what this is is you represent. Let's kind of go down the satirish hell divers route of you. Have these big companies that you work for. You can kind of name your clans as a group of friends, similar to what you used to do in gta when you paid online. Um, and what you do is you.
Speaker 2:The idea is, in this world, these massive overlord companies, like only everybody, everybody represents a high value company and represents themselves as a fist, as a footsie, footsie, 100 kind of esque company says they're really big and comes and goes. I can solve all your problems and just literally going nuts at every contract because these companies are so greedy they'll take any contract, which is is why they can do quite funny things. It's like I'm a house flipper. Okay, well, I need you to jet wash something. Did I say house flipper? I meant jet washer.
Speaker 2:I need all these windows cleaned and then all the cuts to your characters. They're all perfectly done in windows. That's what we do. We're window cleaners. You, you just said you built trains. Now I window clean. So the idea is it's set in this city, which we're going to call third-party-topia Right, where everything is done by third parties, and you just have these companies that go after contracts because they've grown too big that they can no longer sustain themselves on what they originally did. So they go after any contract that they can no longer sustain themselves on what they originally did. So they go after any contract that they can get their mitts on because they have nothing left. So they just say that they're a dab hand at anything, just in order to keep the money flowing.
Speaker 2:And that's where also the idea of the battle royale comes in, because if they don't get said contract that you're competing for, the business goes bust. So you also could have this. You know when you name your team if you're competing for the business goes bust, so you also you could have this. You know when you name your team if you're logging on online and it's like name your team.
Speaker 2:What you could have in this one, it'd be name your company for the day, and the idea being is when your company gets knocked out, that company goes bust. So every time you play a new game, you'd be a new company, which would just add to sort of people creating silly names. I need your contracts, plc I like it.
Speaker 1:I like it. I think it could work. I think that would be quite entertaining. So you've got house flipping or house doing up, You've got jet washing, apparently. What are the modes?
Speaker 2:Let's have a look. Let's see what we could plug in. I don't usually do this, but I feel like it could be If I type in simulation into Steam. Let's just see what comes up.
Speaker 1:You've got vehicle designing in general. So you've got cars, you've got trains. You've got bicycles you can do motorcycles, you can do everything.
Speaker 2:Yeah. I mean if you type in house flipper, if we go to the house flipper site house flipper 2, there's so many house flippers there could be like dog walkers as well. We all have to go dog?
Speaker 1:who has? Who has walked the dog the best?
Speaker 2:I have lost. I have lost suzy the dog supermarket simulator. You all have to go on the tills together. Oh, gosh that could be quite funny. Gas gas station simulator you all have to look after a gas station for an hour. See how much money you can make for punters. Dear God, I think there is a huge amount of these games out there that would work and you manage.
Speaker 1:What about personal shopper simulator?
Speaker 3:Personal shopper. That would be really fun.
Speaker 2:The judge comes in at the end and just sees how you've dressed somewhat.
Speaker 3:Be like. What have you done to Brian?
Speaker 1:But you could do it for, like you know, have you ever ordered for Amazon Fresh, like food from Amazon? Basically Someone. The way it works is an Amazon employee goes to the supermarket and buys the food. That would be really funny. You could have 20 people descending on a supermarket and they were just fighting in the aisles over the cream eggs.
Speaker 2:That would be very, very funny and you'd just be like you'd be shouting Scott you're on eggs, Yep got.
Speaker 3:It Comes back to brain.
Speaker 1:What were you doing? But then you've got to have, like, do you remember, when you get substitutions, so like if someone takes the last cream eggs, you've got to replace them with something else.
Speaker 2:I just hope that substitutions are acceptable. It's not like when you get a delivery from Tesco and they go. We substituted your ketchup with Corona beer what?
Speaker 1:Yeah, I think that could be. I think that could end up being quite funny, um I think that's the idea.
Speaker 2:I think you you have this sort of setup, it's about right, and you plug things into it and it just adds this eternal um, drop in and play, kind of um framework it's. It's a simulation version of something like dead by daylight, where they just drop random stuff into it. All the time.
Speaker 1:No, I think I think that could be the quite interesting. So actually it's kind of like a live service game as well, because we're.
Speaker 2:Oh no, now I feel dirty now I now I feel like I need to go and have a shower but we're kind of constantly.
Speaker 1:But I know, but you can, you can be. You know, hell divers 2 is a live service game and that that's that's. You can play the whole hell divers 2 by any play in the base game. You don't need to buy anything. An exception that proves the rule Exactly. But you can make this game like this.
Speaker 2:We're trying to make the Helldivers 2 rather than the Anthem. Yeah, oh yes. Okay Is there anything else?
Speaker 1:you want to add to it, or do you think you're ready for a summer?
Speaker 2:I think that's it.
Speaker 1:I think I need to start writing down names. Okay, if you start writing down names and I will attempt to sum this up. So, listeners, what we have there is a different take on a battle royale, which we had, the mechanics of Dark Souls, difficulty and life simulation with an underdog no wrong, with a wretched excess narrative, set in the city of third party topia. Um, our, our battle royale game is, uh is based around the idea of, um, these incredibly uh greedy um and enormous uh companies, basically, uh, vying for any job that comes up, uh in the city. Uh, be that uh flipping houses, be that designing vehicles, be that personal shopping.
Speaker 1:Um, you will, you will log into the game, you'll create your, your company, um, and you will get to choose, um, what sort of mode you're going to uh, you're going to choose. Let's say, say you choose the house flipper mode. You will be put into a lobby with a group of people. You'll be given an hour to basically flip and decorate a house. After you are finished, a player judge or even a developer judge will come in and will judge everyone's houses and will assign winners and losers. The losers will be Even Christopher Judge. Well, quite, and Christopher Judge will get rid of those people who lost. Those companies will go bust and they'll have to create new companies. The ones who survive can go on and continue to flip houses until one is crowned the winner, and this game, set in the city of Third Party-topia, is going to be called Matthew.
Speaker 2:Just before I say it, I've just got to say how wonderful it would be to have Christopher Judge going around judging it with the voice of Kratos going around going the party is the salmon pink in the bathroom Didn't work for me.
Speaker 1:Quite. I'd quite like to hear Kratos talk about salmon pink, so would.
Speaker 2:I Anyway. So I had three names that I've come up with, Getting Beth gradually better. The first one was kind of a bit generic, which was called business booms business booms okay that's not terrible, it's better than all of mine this is the we know. We know this bit is the bit you you don't like. It's generally you come to you and go. Can you name the shooting game? You guys? I've called it gun. Have you got any other option?
Speaker 3:I've got guns and I've got my gun.
Speaker 2:Um. So I've got business booms, and then the next one I've got is here to help in a kind of like sort of over the top sort of the cheesy way. Yeah, and the final one I've got which I kind of like was contractors are us oh, I like, I like, contractors are us I know I I thought you would. Contractors are us. I do like the here to help. I think like here to help could be a slogan for a dlc.
Speaker 1:I like the idea of here to help you could have another one called jack of all trades, that that adds in jack of all trades that that'd be another dlc. I think dlc appears to help jack of all trades um, add in like plumbing and like you know who does the best plot, who fixes the boiler the best?
Speaker 2:plumbing would be really funny. Plumbing or electricity in the house would be really funny. Just coming in the turn light switch and one, one team just explodes.
Speaker 1:We might be out lads. You could actually include death in the in the game. You know, it's just it's electricians, just go.
Speaker 2:ah, this will work, and just they ah he's dead and this team only has four left. Why? Because he tried to fix the plug in the bathroom while in the bath.
Speaker 1:Yes, and in this particular game only one person survived, so he is crowned winner by default.
Speaker 2:What did he do? Nothing, actually. The others tried to fix the problem and didn't do it, so he's won.
Speaker 1:He noticed at the start that everyone in the lobby was an idiot, and so he thought I know what I'm going to do. I'm going to wait until they all kill themselves, plugging in the wrong thing or touch on the wrong wire. Um, yes, no, I, I like that. I think that could work. Um, so, contractors, are us coming to you, coming to steam? Um, I think it's a steam game. It's a steam very soon, I think, and and we'll, basically we'll take all of those simulator games and just put a big arm, put two big arms around them and gather them all in and just say, yes, yes, come to be part of the mega game come to be part of Contractors R Us.
Speaker 1:Yes, well listeners, I hope we both hope you enjoyed this particular episode A bit different, I would say, on this occasion. Usually, our games turn out to be quite shooty and stabby, and this one is well apart from being electrocuted.
Speaker 2:We were doing so well, until we talked about explosions and electrocutions at the end, no one was dying. Some of our long-term listeners will be sat there going ah there it is there, it is there it is the gaming blender bingo.
Speaker 1:But everyone out there going uh, there, it is there, it is there. It is the gaming blender, bingo I've but everyone, I, I hope you, uh, we hope you enjoyed that. Um, if you are new to the podcast, please, please come listen to us uh again, if you enjoyed it. Um, for uh, for everyone. Please, if you have a suggestion about a game you would like us to create, simply uh, drop us a um, drop us a message in any way you would like uh and give us.
Speaker 2:You can find us on twitter.
Speaker 1:All the, all the things I'm pointing below me currently, because everything you need should be in the wonderful podcast notes and you know, send us, send us a genre and some mechanics and we will make you a game, um to the best of our ability. It might be terrible, but we will still make you a game it'll make you a special game.
Speaker 2:It'll be personalised, we'll put a custom plate on it and we'll call it Susan.
Speaker 1:Quite and, in the meantime, have an excellent fortnight until you hear from us again. Excellent fortnight. Very good, I have been Scott and I have been Matt, and keep blending everyone. Bye-bye, bye, and I have been Matt, and keep blending everyone.
Speaker 3:Bye-bye, Bye.