The Gaming Blender
Welcome to the Gaming Blender Podcast, the Game Design podcast where hosts Matt and Scott combine random game genres and elements to create exciting hypothetical games.
Join us on a creative journey as we blend puzzle-solving with action-adventure, strategy with role-playing, and more. Each episode takes you through our process, discussing gameplay mechanics, captivating storylines, and immersive worlds.
Whether you're a gaming enthusiast or a budding developer, our podcast offers endless inspiration. Explore new narratives, intriguing characters, and engaging gameplay dynamics. The Gaming Blender Podcast challenges traditional gaming norms, delivering fresh ideas and thought-provoking concepts.
Join Matt and Scott as imagination meets innovation, forging the future of gaming. Tune in, subscribe, and unlock the gateway to endless possibilities!
The Gaming Blender
Deep Blob Galactic - The Tactical Fall Guys Spin-Off!
Fancy setting us a gaming challenge? Get in touch here!
This week with our very special guest Best Guest we find out what happens when Football Manager tactics collide with asymmetrical multiplayer? How do you create a compelling narrative around a blob? Have a listen as we put together this week's hypothetical game which results in laughs, cool new concepts and a genuinely very satisfying final product!
Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101
Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.
We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ
Keep blending!
Woo. That's how we're going to start. That's how we're going to start. Welcome to the Gaming Vendor. I'm Matt and I'm here with Best Guest, best Guest, welcome. Welcome to the podcast. Welcome to the channel.
Speaker 2:Yeah, thank you very much. It's pretty cool, pretty cool to be here, a little bit intimidated by the countdown. It's like we're going to space.
Speaker 1:I know, no, no, no, the little countdown, that bit will not. I'm going to have to keep that in the edit. Now the recording.
Speaker 2:I'm going to add some sort of 5-4 through it. You can't remove anything. It has to be full authentic.
Speaker 1:Just before recording. We were just chatting and you were launching into these great stories. I'm my childhood. I was like stop, stop, I'm not actually recording yet. It's a goal, please be calm. Yeah, yeah, but Best Guest, it is lovely to have you. We've known each other a little bit at a time. Now I'd like to say we've known each other for months.
Speaker 2:It was great meeting you.
Speaker 1:Yeah, yeah, it's been months. It's been months. We've known of each other for a long time, but we have not crossed paths until months ago, where we came across and I found out what you did and then got to dig into your videos, which are hilarious on YouTube. Thank you very much.
Speaker 2:It was very nice being invited into your home and we enjoyed it. I've written your address here, so if anyone would like to know, it's yeah, we'll.
Speaker 1:I feel like I've got no threat back to you on that, because I feel like I need to message your partner and get some sort of evidence like a news. And I've got your address.
Speaker 2:Yeah, yeah, yeah, you do, I think you do yeah.
Speaker 1:I do, actually I do. I do have your address. Ha-ha Revenge, yeah, but, yes, welcome to the podcast, welcome to the Gaming Blender podcast, where we design hypothetical video games by merging a load of randomized genres and mechanics together. But the reason I wanted to get you on is because I wanted to speak about your relationship with games, to start off with, because and I feel like this is actually fitting on the day where they announce the GTA 6 trailer will be with us soon, because I feel, oh, wow, yeah, apparently it's coming in December, but I feel like the way you interact with games on your videos is the way that lots of people generally play GTA, which is take something and then times it up to 400%.
Speaker 1:Yeah, if you like, and then 12 years old for sure, the 12 years old, but it's so wonderfully simple in terms of that video where you've got the video where you're 10% smaller every time you play Skyrim or you try and set off the biggest explosion and fall out as possible. Yeah, it's just beautifully simple things and you just watch the game going.
Speaker 2:You really want to do this. Some of the most fun is watching an explosion go off and all the physics of the things interacting with each other as your computer starts to chug and you hear noises like lawnmowers going off in the room and you're kind of like what is that? It's just your computer begging for mercy Explosions. You're just crying In every game. Yeah, I feel like observing games is a great. It's a great way to understand them.
Speaker 1:you know, I agree. I think when you understand the physics especially when you look at a game not knowing what it's meant to do and essentially looking like a toddler just being taught how to do math- Because, it has that face of going, if I add that to add that, and add that, and add that, oh God, I've got to throw this spanner four miles that way.
Speaker 2:Yeah, oh yeah, and watching a reality breakdown is a type of thing, because each game has its own reality and a vacuum, if you want to boil it down to that. And when you jump to another game it's completely different. The laws are different, the way things interact with each other are different. It's always fun to see how far you can push it and see if it even tries to push back. I find that there's the games don't really try to push back that much.
Speaker 1:I feel like they do, I feel like they do. I feel like they do In a kind of Monty Python suicide, packed through, by the way. If you're going to do this, then I'm going to fall over and cry.
Speaker 2:Yeah.
Speaker 1:Yeah, exactly, exactly. Well, no, I'm just trying to slowly get into it. You know, on my channel I'm sort of filming games and stuff and what I don't realize is you sort of just end up chatting so much rubbish to yourself when you're doing it and the amount of stuff that you do wrong that you don't realize, especially because mine videos generally yours are sort of very tightly edited and put together and sort of have a narrative, whereas mine is just me sort of kind of free playing, and I just realized how many times I just screw up in a game.
Speaker 2:Oh, yeah, yeah, the amount of times. If I have a goal in mind, like if there's a particular explosion I want, like I'll set about doing it. And you know, the methods are normally the same and we talk about the unpredictability of like game gaming realities, I suppose, where the laws of whatever physics in the box you know are being rendered in front of you, how they interact can vary quite dramatically. So you end up hitting F five and you're like I don't know how, I don't like how that one went, and then you end up hitting F nine. Hitting F nine, sorry, and yeah, it's, it's. It is funny how, how it all sort of boils down to it 's. It's like I like to think you can boil it down to its bare parts. You know the salt at the bottom of the pot which, which is how Bethesda actually releases its games.
Speaker 2:Yeah yeah, the grains, the grains at the bottom of the soup, that that you get once all the DLCs take it.
Speaker 1:Yeah, the DLC will show up with with some secret patch that we don't tell anyone about.
Speaker 2:And switch for everything.
Speaker 1:No, I'd love it. I'd tell you, although one. I do fall out of love with games. I know you used to play them. Mountain blade to which is on that game.
Speaker 2:It's so good.
Speaker 1:I have a weird relationship with that game. I love it and then I realize I'm too nice to everyone and I just write hello, how are you? My character essentially nods heads with every noble and goes goodbye. Now and I'm watching the play going oh, I'm gonna go war with you. You've got a funny face and this doesn't feel like a funny.
Speaker 2:Yeah, yeah. The problem with that game as well is if you, if you apply your normal, normal, like human logic to it, every, every creature see, see, I'm referring to them as creatures every person in that game is like, is like a creature, with the exception of maybe three that look like they. They haven't had random hit, and so you end up liking characters that are objectively horrible, such as I. Like reggae from the Southern Empire. Right, she's kind of pretty, she's old, she's kind of like normal looking kind of pretty. So I'm like, oh, I'll work for this lady, but she's a complete psychopath, she's horrible. But then again, the way I approach that game normally is is like a little murder hobo, you know, like a little little gobbler.
Speaker 1:That's more fun, I think. I think if I let my morals go I'd have more fun. But generally I sort of play that game as if I play in real life. So so I only do my objectives that appear in front of me. So when you go to write the start, when you're having the really small things that can you escort my sheep four yards over there that becomes the most important thing in my life at that moment. So I can't live inside. I get, I get attacked by a raiding army and defend this castle. I got that, but the sheep, I must say, and I can't get my priorities sorted. It's also a similar reason that I struggled to play games like Mass Effect. I can't stand the choice system. I have to back off and be like I need to breathe. This is I'm scared, I'm going to make the wrong transition. I just need to just just just let me shoot some things. I'm scared.
Speaker 2:Yeah With with ban, I feel like the quest system kind of conflicts with what it wants you to do.
Speaker 1:It wants you to interact with the world in the, I guess, like the politics of it, but the I think that's 100%, because you end up just saying yes to a million people and you're like, actually I'm going to say no and start winding people up.
Speaker 2:Yeah, start causing you, you have, you end up. Yeah, I feel like you end up just ignoring quests. You're like well, I don't really want to escort this van because it's much easier for me to march 100 people that way, join an army of 900 and then just take the city, as opposed to getting like four nobles to like I could score your van to the city or own the city.
Speaker 1:Which would you prefer? What do you prefer? What would you prefer? Anyway, we have, we have. I'm sure we want to get to the mean, to Ben's. We want to see what you create. After all, your talk of this is how you play the games. I want to, we want to see what you build. Now, obviously, with Scott. Previously we've been doing a randomized number generator, but the only reason we've been doing that is because Scott can only hold about four numbers in his head at one time, so we're forcing him to do it. So you are going to be picking the numbers just to, just to keep it lively, because it's also good to see what numbers you like, just generally.
Speaker 2:Yeah, okay, Well, you and me, we're Liverpool fans, so there might be a couple numbers there, but that's wrong, yeah.
Speaker 1:Yeah, but then you test me on it and you say which numbers and I so little little inside story before we jump into the game. My brother, we used to do tricks for not tricks, but we used to do quizzes for to for Christmas, to find. Essentially we'd write quizzes are how to find each other's presents where they were hidden in the house. We'd write them for each other and my brother, knowing that I was a Liverpool fan, did loads of quizzes on who got this many goals, who got this many assists this season, and I was there for an hour just staring at the paper going I don't know enough like a fake fan.
Speaker 2:Yeah, everyone in the room is looking at you. You're sweating.
Speaker 1:Everyone's looking and I'm like maybe I'll just find the present next year, maybe I'll just come across it, maybe that's more likely than right now, anyway, anyway, it's like divergence. So what we got is we got genres. We have 22 wonderful genres to pick from, and then we have 40 mechanics and obviously pick one genre and two mechanics. So I need one main number and two other numbers, please. You said one to 40. One to 40 for the mechanics and one to 22 for the main overall genre.
Speaker 2:Okay, We'll go with for the main genre or go with 14, I guess 14.
Speaker 1:Yeah, yeah. Do you want to know what it is, or do you want all your oh, interesting? Okay, I'm going to be very cruel and put a ban on 14, as it was last week's number.
Speaker 2:Okay, well, let's, let's not, let's not see it last week, all right. Well, let's do, let's do, we'll go with, we'll go with 11, shall we?
Speaker 1:Okay, interesting. Do you want to know it or do you want everything in one big wonderful pile of information?
Speaker 2:It's we'll, we'll, we'll let it stew, shall we? The next two? The next two, it's a 40,. Right, yeah, let's go with like a solid 39 and a rock bottom two 39 and two.
Speaker 1:Yeah, pause and work it out. Okay, I don't know how you're going to feel about this.
Speaker 2:You know it's okay. Okay, so it's moments away. Oh yeah, no, go on, you have chosen your genre is asymmetrical multiplayer.
Speaker 1:I don't even know what that means, but what is the most prefer is when you have one person up against multiple players. At the Friday, the 13th game dead by daylight, so it's. Another example of it would be the short lived evolution game that came out many years ago.
Speaker 2:Yeah, we're the monster.
Speaker 1:Yeah, multiple, multiple people taking on one person. So it's kind of moving away from the traditional standard of multiplayer. So it's not just going like capture the flag etc.
Speaker 2:And it's, in particular, it's PVP right. It's not play versus environment. Okay, so we'd be like monster hunter.
Speaker 1:It's asymmetrical, so you could very easily do like the environment was taking part. I feel like the moment, all you need to do is you just have that asymmetrical element. I would pretty loose in terms of the genre, in terms of how you, where you want to push it.
Speaker 2:So the next two you've chosen.
Speaker 1:So number two football manager, eschatatics, oh boy, yeah, yeah. So essentially I think you can expand on that for man, we got foot manager in there, because it's the idea of setting a tactic, then watching it play out in front of you, in front of your eyes, and having made perhaps less less Direct impact than you would have in a full-time RTS. Yeah, so that's why that one's in SSI different than the other. One is procedural generation. No, so, procedural generation as per no man sky generating planets generate automatically, generating more content Automatically, so not necessarily having something scripted, having more sorts of a System or a, yeah, almost a loop that you could keep going, keep going, keep going.
Speaker 2:And when we say football manager tactics, are we talking like it wouldn't be the background stuff like, oh, train someone's it.
Speaker 1:The tactics specifically I see, is that I see that more as manager mode what you're saying. But why see this as is setting up a group or things or something along those lines and saying I want you to do XYZ and then kind of watching it play out, right, you and perhaps having limited effects on what goes on? Because in an RTS you literally click on a dude and go walk over there. This one is slightly different, because you should click on a dude and go walk over there. Where are you going? You're not doing what I'm telling you to do right, so okay.
Speaker 2:So the first thing that's coming to mind is probably something like XCOM, right yeah, where you sort of a group of elite gamers Up against some sort of big bad. That would also be a gamer, may be maybe also elite, which would be scary with some sort of procedurally generated um Element to it, I guess, maybe random stats that's. That's terrible.
Speaker 1:Well, maybe the procedural generation, the way to think of it. How can you have and this asymmetrical that keeps looping on and can you have it? So it's almost a and I mean this is a really bad example, but it's maybe something to draw from is the way that the world keeps changing. They had there's a big thing in multiplayer a few years ago where if you signed up, you joined a team and then if your team did well that week, you would get bonus points. So, for example, if you I remember when for honor came out you chose one the sides, you didn't necessarily have to play that side, but if you won your match, you were representing that side. So I Wonder if there's some sort of roll out where you can keep the conflict going and keep that Procedural bit. You just keep the game keeps going right, okay, well, well, you know we're now, we're moving this forward. Now we're moving this forward. But how do you move that forward?
Speaker 1:I mean, one way you could do it is you could have the person who is the asymmetrical all the games could almost be live and the person that is the baddie Well, so baddie, or the person by himself, keeps changing, and each time they change, they become, they get given different buffs and different but or they become a different villain. Maybe if you're fighting like that, maybe if you're fighting some sort of Blob-esque enemy, but when you win, the next person becomes it. They get that blob morphs into something else or something different. So you're always fighting something different, but you're. But it's always changing, but it keeps going. It keeps going, it keeps going, keeps rolling over it would have to do something like that, wouldn't it?
Speaker 2:or it changes the the toolkit that say, maybe the isolated player on the good or bad side ends up having. So if there's like a big bad in there, maybe maybe one of them is really fast, but he has to be a bit more sketched, careful, or something like that. I don't know, just trying to draw on my own experiences. One of them is really big, so everyone can see him, but he can't necessarily see everyone else and he's like ah, what do I do?
Speaker 1:That's it, and it morphs these perks together and it really has a very loose right. Could almost you could all have a horrible. We could have a randomizer, like, if you really wanted this sort of blob-esque enemy, you could have a little randomizer button that you press and then, when you were happy with your build that the game gave you, you could go into that. I like this blob. Now it's really growing on me. I doubt can't do. That was close to being a pun, I think I'm gonna play on a play on the blob.
Speaker 2:This is the blob, it's the blob.
Speaker 1:Whatever you're fighting, oh, that could be like a really interesting multiplayer dynamic. That could be, because it be. It could be sort of playing bluff, like are you trying to destroy the blob which gets your whole team bonuses, or Are you trying to be absorbed by the blob and become the blob and that, and then, when you're playing by yourself, you get more bonuses, so you're essentially earning the right to be the blob. Oh yeah, everyone wants to be blob, everybody wants to be blob, but it's obviously more difficult because you have to get closer. Your teammates can, can go against you and etc. Etc. So it's a higher risk strategy with great reward.
Speaker 2:Yeah, yeah. Now, now suddenly fall guys, come into mind for all a bunch of mindless jelly jelly boys running towards the, the fabled blob, you know well, only blob.
Speaker 1:That's. That's not a terrible idea. No, it genuinely isn't sure. Okay, be a procedural element. Is having these obstacle courses oh, and maybe the tattoo, maybe we really play into the stupidness of this and the tactical element is sending off your group of little blobs and you say I want to reach the end. And you give them tactics, like you say little man, if you get to a Pass, go underneath it and try and pull the others across. So you give each one of them tactics and you kind of watch it play out.
Speaker 2:Yeah, I like that you get like the root, the brute one and the little one and the quick one. And, yeah, give them, give them roles that they can, that they you think they can excel at, and ultimately you watch them fall off the map and that would be quite fun. You get red cards.
Speaker 1:Yeah, you could be also like swearing at your teammates because your teammates you can like share tactics. If you type before you can yeah, right, okay, I've got more to big guys. Put them at the front, I've got. You've got more little guys. Can you help out in the smaller bits like yep, yeah, I've assigned all the tactics and the multiplayer part becomes writing down what you think they should do.
Speaker 2:yeah, and then you're all arguing about what that with that, yeah, yeah, and then also you shout.
Speaker 1:You can do shouts halfway through, like you can Do a shout and go abandon, abandon your abandoned teammates or abandon something, and so they make a Water bottle. Yeah, storm out a press conference demand more.
Speaker 1:Encourage oh, we won. Well done guys. So that's quite interesting way, because then you could literally just line up you have your little force, you look next to you, go Right, okay, you've got these, you've got these, you've got these. And Then you can look how, see how you push forward to get to that blob and then at the end, if you Maybe all you're in the in the spirit of full guys, if you all grab hold of the blob and all pull it in different directions at the same Time, the blob dissipates. However, if you runs into it, if you command your team to run into it, then the blob yeah, then the, then then you become the blob. However, if multiple people run into it, then the blob wins the match. So it's a kind of you've got to really be sure that none of your teammates are gonna be doing it.
Speaker 2:Yeah, written and produced by Stanley Kubrick.
Speaker 1:Yeah that's.
Speaker 2:That's mad, the dreadful blob. I'm afraid, you know, I'm afraid of what we can create when we put our minds together. This, this, this blood yeah, those, those guys don't stand a chance no, no, the blobs, the blobs, the bobs are fully gone.
Speaker 1:Do you know what I'm more worried about? Go on applying a narrative. I'm not worried at all.
Speaker 2:You know where to all right, the blob the blobs are. The blob takes on every personality trait of the of the guy controlling it. Okay, so some sort of neural interface if they're a complete psychopath, or the better for it. If they're a cannibal, they're a cannibal blob. You know we go with.
Speaker 1:So maybe it's a spin-off of full guys, where this is the blob that won every single crown and its pride made it grow to an extent it had no control anymore and or every it just shut. You just sit there and it screams DLC costumes and that's all it screams.
Speaker 2:Why be creative when we can just be, when we can just apply tropes to it?
Speaker 1:you know, the blob used to be a man, a misunderstood man I miss, and yeah Well, why try and do anything original when we can just look through any media ever? Unfortunately, we do have a list of generic plots that we have to shoehorn into the game. Oh wow, okay, we have 19 generic plots. They're really generic, but you have to pick one.
Speaker 1:So for example for example, garif was on the podcast last week and he had and we did a platform game which tend to like essentially a posh version of doodle jump and we were really happy with it. And then we pulled out forbidden love as the as the narrative yeah, you're tearing me apart. We decided he'd fallen in love with the mining and and stealing gold. He'd fallen in love and it was like a metaphor for a drug deal. So it got very deep, very deep, very quickly.
Speaker 2:Wow, what, what? Fater waits the blob.
Speaker 1:What fater waits the blob? We got once 19 to find out I'm.
Speaker 2:There are a few that I'm terrified of so I feel like I feel like I really dropped the ball. I feel like if I was serious about it, I would have put all the nice genres somewhere in the middle, because it would be like a bell curve, right, people be like, I'll pick a middle number more often in the ends. And I went with 39 and 2. Thought I was being funny. But um now, now, once 19, we'll go. We'll go with a flat 10, shall we?
Speaker 1:Oh, this works actually. Oh good temptation.
Speaker 2:Oh, it does so he's like a comic book villain. Now the blob really treat by this blob the blob that I Imagine now.
Speaker 1:The blob is like the poison IVS the of the full guys world in chantress, almost summoning. It's the little four guys in. Yeah like the siren, yeah, just that's cool. How would the blob siren sound? Things whap over, and over again.
Speaker 2:Yeah, um, yeah yeah. Blobby noises boiling. What noises do blobs make squelching?
Speaker 1:Screech, so you just see your little. That would be an interesting one as well as a smr.
Speaker 2:It will squelch, is in your inner ear and it sort of confuses and bewilders you. And then you make your tactics.
Speaker 1:Half of people find it annoying. The other half gets really relaxing. Actually, three relax.
Speaker 2:I like the blob. I'm not going to destroy it, I'm actually particular blob.
Speaker 1:Is it good on the block on tiktok? So, and some of the longer form videos really profound expo. We got some yes, I think I can see the temptation is in tempting, but if you are actually, I suppose it's for full breaking, isn't it? Because it is tempting you, as the player, to betray your teammates, to become the blob. So that is the lit that you are literally in the narrative by. Feel like we need to give lobby a story. Where did lobby come?
Speaker 2:from His name is Stanley. I'm not sure I feel like I'm just joking about stuff, but where do we? Where do we? How do you write a blog? You know there's only been one movie about a blob and I haven't seen it.
Speaker 1:I think in both those and I think both those films. Anyway, the blob is just like it came from somewhere.
Speaker 2:It came from space. How about venom? You know, venom is a blob from a marvel, marvel fame.
Speaker 1:If we had a, if we had a sort of mock venom, so it sort of comes down and just has a personality that's just really sweet and wants to love everybody.
Speaker 2:Yeah, any envelopes a guy who isn't sweet, and then that's where the procedure really generated personality comes from.
Speaker 1:I don't know, maybe yeah, maybe it takes over a one of the four guys. Things just look so.
Speaker 2:Yeah, in the middle of the blob you just see a skeleton. You know, that's what. That's what Stanley wants, was you know there is.
Speaker 1:So that would be quite fun to know. I said you could make this really funny. It'd be like I'm seeing this like the Lego games Esk of humor, like you look inside and you see Stanley just gives a thumbs up the block.
Speaker 2:It's going good. Yeah, please tell me apart. I need to be free. Yeah, well, let's get serious about it. Show you what kind of plot can we? Can we do some inter into stellar being, that is? That is that has come to earth and the blob gives people abilities other than the fact that it changes your constant. You become a blob. That's terrible, but it's desirable, you know, for reasons we don't have to go into that. That can be a mystery, can be like the force back in the old stars games. No one talks about it, everyone just likes it. They all want it, and when we talk about it.
Speaker 1:It makes no sense.
Speaker 2:That's the yeah yeah, oh yeah, he's got. He's got little microbes in that that make you become blob, but like they also give you super speed.
Speaker 1:Some where time looking up going. Something is awfully wrong. On my podcast Interspatial thing. It lands on this world of mysterious, essential, essential, little little men that we're gonna like and, to make it funny, like into the full guys people. It lands on their world and what it does? The first thing it lands on it lands on a gymnasium and when it lands on the gymnasium it sees all of the exercise equipment and obstacles in there and it decides that this must be the world and forms this world around it to protect itself, which then there's a film, that is something where it lands and it thinks this must be what the world's like.
Speaker 1:I'm gonna make more of these. Yeah, so it's around itself with those and it said, decide, only the worthy should reach it. Perhaps it, perhaps it's an interstellar traveler to find the most able Of the, of the most able of the world's, the inhabits, to become the blob and take its power, because it gives out this power. But then obviously the job is the blob, but obviously it's landed on this useless like being world. But they're all I must pick, pick the most worthy of you and they're just rotating around, falling over at the same time.
Speaker 2:Yeah, the blood the blob is one of many comes from a mother blog, goes to different planets and it's landed on this weird planet where, like no one, no one, no one really make sense. They all have a plan at the start and then they all kind of fall over and some of them just end up killing themselves trying to get to the blob. And that's the players fault, you know. But it's also the world's fault, because the world building is the player.
Speaker 1:Yeah, and I feel like the, I feel like the blobbyness as well just just looks down and just kind of gets really confused and sad and you can have some really funny lines like try again.
Speaker 2:Yeah, we gotta. We gotta get a voice by allies to fix this as well. Try again. That was kind of blobby of you. Make me throw in some. You know, like a cyberpunk has unique, unique, what's it called? Slang. That's, that's preem. You know you can be like oh, you know, that was a bit flippy of you.
Speaker 1:Just stuff, very good, all this stuff they could just like. I will report back to blobby tron that you were significantly more bloody today.
Speaker 2:I don't know sure about my brother blobby's going to feel at the but the situation.
Speaker 1:I think there's a DLC here when Mr blobby just comes down, mr blobby is terrifying.
Speaker 2:do you have? Do you have many? Do you know the demographics of the people that listen to your podcast?
Speaker 1:No, no, I've never done, I've never done too much. I don't know what are they? Almost a blobby's. I don't know. No, no.
Speaker 2:I was gonna ask because I feel I brought Mr blobby. Just funny that you brought it. I brought up Mr blobby the other day on my discord and A lot of people didn't know what it was, and then, yeah, it's terrifying, isn't it and when we kids we loved it.
Speaker 1:I feel like it's one of those things that if you look today, you just, you just got you watch this as kids. Yes, what the giant bald pink man that storms into people's houses go.
Speaker 2:Smashes things and actually sort of is really threatening you know when you watch any kids TV?
Speaker 1:now and you're all this is. This is really disturbing. Oh good god.
Speaker 2:Yeah, no, they were watching Dora the explorer. What, what, what, what do the kids watch? Now, you know I think a blobby. We grew up on blobby and let me tell you we did for it. You gave me chest hair that way.
Speaker 1:So what I'm gonna do is I'm gonna run down what we've got so far and we're gonna see if we need to add anything. So we have a symmetrical, multiplayer, procedurally generated tactical game. The way this is gonna work. The way this is gonna work is you have a giant blob which is possessed one of these little bean minions of the world, and given it powers. Now it will be throwing up. I just realized we don't have a blob actually plays. What's it do?
Speaker 2:Yeah, I can't just stand there, and that was kind of how I imagine it would just stand there.
Speaker 1:Yeah, that's what I thought I was just imagining it, and then, surrounded by the procedurally generated oh, I suppose what you'd have to do no, because that's procedurally generated, that the obstacles. I think what you'd have to do is like maybe oh, this is quite funny actually you could flail these tentacles around with the controller analog sticks and it depending on what type of blob you had. It depends on how much like resistance you have moving it around. So if you have a tall, thin blob, you could move it bit really quickly, but it's easy to control, but much thinner, whereas if you have a massive blob you'd throw like a big arm down and it would knock five people off, but it takes like a year for your hands. So maybe your ability as the blob becomes much more linked to the shape of your blob.
Speaker 2:Yeah, okay, that's interesting. I also had a thought when you're explaining that to me, you know, why would a, why would a blob need to be thin, for example, or large? And it hit me I was like, how about the objective for the blob to be to absorb the people? But there's a bit of. There's like maybe a mini game in there. Once it absorbs one of the players that it has because it's more fun when they're killing each other, let's be real and it absorbs a person. And then there's like a little mini game that they've got to play, heavily weighted in favor of the blob that if it absorbed too many people at the same time, it would inevitably lose. You know, it doesn't, it can't get them all, but and so the players tactically have to get to the blob all at once, I always see.
Speaker 1:So the blob's looking for a far game. Right, Pick them off one by one, one by one, one by one. But if loads of them turn up close, they're like right, okay, the game's gone.
Speaker 2:Yeah, and the blob has a blob has all shape shifting powers. You know like, hey, what's it called? It was on Overwatch recently. I don't play Overwatch. What's it called? Prop hunt? It can maybe do a little bit of a yeah, a little bit of that and it's a lure people in it can. Maybe you know like we can throw a bottle as a player, we can encourage or whatever demand more.
Speaker 1:maybe they can do voice lines to like hey, behind you, and then like one or two plays here, maybe call if it could project its voice and if you're wearing like three like, you could just say make me sound like I'm on that point in the map or whatever it is, and then the players go around, jump away.
Speaker 1:Yeah, or yeah actually no no, no, that would be even funnier because you, the players, obviously not controlling their blobs, they're just watching them. Yeah, really funny to watch your blob, your little beans, get tricked by the blob. No, he's clearly over there. Where are you going?
Speaker 2:My overly aggressive one has been taunted and now he's running straight towards the blob. Or my other guys are trying to do a flank. Yeah, yeah, I think that'll work.
Speaker 1:That's really good. I like that. I like the idea of watching the band go. Oh God, what's happened? Ziggy's gone. Blobby again. Yeah, I like this. Well then, that's that. And then you have the blob flailing around and hiding and trick, trying to trick people. So a little bit tactical on their side, obviously from the player, the asymmetrical players. They're trying to get as many of their people through the procedurally generated obstacles to be around the blob at the same time, because he can't absorb too many people. And the story is that this blob came down from on high to as they tried to find the greatest warriors of all the world, and it landed on this world of little, weird bean people and it's going and it's saying things like you will be worthy and then they'll be.
Speaker 2:People are like yeah, like Sims language, Should they kind? Of like go blabla and they sort of run around and fall over and they don't do as they commanded properly. Maybe the, maybe the bean people have like a hive mind. I don't know. No, I couldn't have a hive mind. I think you've got a hive mind. It's better the way it is.
Speaker 1:I think you've got an AI. That essentially means that the bean people behave slightly differently depending on their mentality. So some of them will be nervous and will follow friends, and some of them will be reckless and charge off. But that depends on how the blob plays, because they're going to go. I can isolate those people or those. Those will usually be sticking together.
Speaker 2:Yeah, the beams together strong.
Speaker 1:I now see them marching with a flag, like being strong.
Speaker 2:Yeah, they, they, they. What's a civilization like? That's what I want to know. What's the law you know?
Speaker 1:so they're the beans? I reckon they eat humans on toast, oh yeah.
Speaker 2:Okay, why not? Why not? Why not go down that road? They farm people. There's a dark, there's a dark side to this very dark side like that, isn't it?
Speaker 1:Splatoon has an incredibly dark law that no one really is incredibly fun and colorful and it's like the reason is because the fish evolved and all humans died out. Okay.
Speaker 2:I've never played Splatoon, oh gee. Yeah, maybe I'll look into that. Get disturbed For a while. I got disturbed by anything, it's always good. Yeah, I'm always looking for that next derangement. You know what I mean. But the just around the corner blubbertron, let me tell you that that blob, that blob's going places.
Speaker 1:It is other worlds, other planets. So then those and those beans aren't sorry. Yeah, it means other people, unless they've been sucked into blob. What would you call the game?
Speaker 2:All right, we can. We can be complicated with or we can be simple with it. Let me, let me put on my corporate hat right now and go let's, let's, let's call it a massive blob, or, okay, bear with me, another stroke of genius Get, kill, get the blob, let's wrap it up. There we go, we've got it, we can pack up. Now We've, we've, we've sorted out the title I like the deep blob galactic counter blob to that?
Speaker 1:No, that's in deep blob galactic blob island definitive collection.
Speaker 2:I don't know.
Speaker 1:Deep blob galactic is what we are calling it. That is unbelievably good and I love the sequel potential deep Like you could. I love the fact you could you could add to that Deep blog galactic colon blob hole or something like that instead of wormhole or something like that 100%, 100% blob. There's loads of, loads of names. Oh yeah, I mean the end of the day. We've just put a four letter word in hope for the best.
Speaker 2:Deep blob galactic tactics tactics, tactics.
Speaker 1:And yeah, it's clearly coming out on mobile. Yeah, galactic manager, yeah, being manager 2012. Oh boy, right, so that was deep blob galactic. I hope very much you enjoyed listening to that and best guess. Thank you again so much for turning up. Turning up is a podcast. Thank you so much for speaking. Thank you so much, you're welcome. Thank you so much for your dulcet tones and if you want to go and check out his videos, please do. They're absolutely hilarious and very, very fun, just like this. Scott should be back for the next episode, but in the meantime, thank you so so much for listening and keep lending everyone. Bye, bye, now See you.