The Gaming Blender

The Window Washing Game - Shine City

October 18, 2023 Matt Culmer Season 1 Episode 49
The Gaming Blender
The Window Washing Game - Shine City
Show Notes Transcript Chapter Markers

Fancy setting us a gaming challenge? Get in touch here!

 Join us as we engage in an intriguing conversation with our guest Pete, a familiar voice from the Miskatonic Playhouse podcast, as we put on our creative caps and brainstorm a unique game concept blending a platformer genre with elements of tactical management, a career mode, and mobile gaming. Picture navigating a daring window cleaner protagonist with a riveting plot line of 'Escape' and a touch of humor. Inspired by classics like Pokemon and cooking games, we explore the potential of an anime-style game with over-the-top courtroom scenes and laugh-out-loud bad dubbing. Join us as we craft an action-packed, laughter-filled game plot that's hard to resist!

Miskatonic playhouse episode: https://youtu.be/Gu00ypGD2OA

Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101

Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.

We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ

Keep blending!

Speaker 1:

Hello, hello and welcome back to the Gaming Blender, the world of hypothetical video games. I am Matt and I'm here with, not Scott, because Scott has run away and abandoned me, which is part of the reason this episode is a little bit later than usual. But we have friend of the podcast, pete, he's back. Cheers, woo, hoo, hoo hoo. Hey, I want to have some sort of you know the clicker thing that's spin wrapped. I want to have one of those I can just be using.

Speaker 2:

Yeah Well, I just like being called not Scott. I think it's much preferable to Pete, so I'll come on this podcast as much as I can. Just be called not Scott.

Speaker 1:

Not. Scott is very useful, it's your surname, it's very convenient. But, pete, you come back on. It's lovely to have you back on the two previous games we've made together, just to just segue into what the podcast is. We will be making a brand new game. Hypothetically, we'll be putting things together that shouldn't be put together and making something fun out of it, something that we feel could exist Now. Previously, pete, you've done two episodes, I believe, one of which ended up being a comedy, kind of a battle royale-esque game set on Mars, where all the thieves were put on and had to escape.

Speaker 2:

Yeah, that was good fun, and then it was just travel aspect to it as well.

Speaker 1:

Well, no, the time travel was the second game you made. The time travel was where you were stealing. You were robbing a building and you went back through time.

Speaker 2:

That's right. It's a great beheist. Yes.

Speaker 1:

And you went back through time to adjust the building to suit your heist.

Speaker 2:

Yeah, that was. There was a model just after my normal life, which is great. It was easy to do.

Speaker 1:

We went from a very, very jokey one to a very high concept one very quickly, but in the meantime. So Pete, obviously Pete is a natural to the audio world, I believe. So he is a. Can I call you a creator of the Miskatonic Playhouse, or are you a co-creator? What do you?

Speaker 2:

Again, I guess. Member of the. Member of the. Yeah, I'm a member of the Miskatonic Playhouse podcast, where we play community content written for the call of Cthulhu RPG. So tables are well-played in games. That's my bag and I like a bit of horror.

Speaker 1:

Excellent. I mean, who doesn't like horror? Me, me, I don't like horror, but me and Scott, essentially, we did move over, as it were, into the world of your podcast, which we did very recently, didn't we?

Speaker 2:

We did. Yeah, we had a record a little while back which is going to be released, well, tomorrow, so Wednesday, the 18th of October. You can find it on YouTube, you can find it on Spotify all our usual places and then you can hear Matt and Scott literally scream like girls because they're playing a scenario set in a sorority house, which was really good fun.

Speaker 1:

It was. It was very good fun. I would know spoilers, but it doesn't go well. No spoilers, but yes, it goes a bit. But what I'll do is I will put a link in the description to the podcast if you want to check it out, if you want to have a listen, to do so. I think by the time we're recording this today before I think if you are listening to this now it is out because this is the day to lay they're coming out at the same time. Please go check it out. It will also your opinion on me and Scott as people.

Speaker 1:

I spend the entire time. It was a horror game. Obviously. I personally you may have heard Scott talk about some previous episodes that I get very creeped, I creep myself out. My imagination runs away with me and I recorded in my sister-in-law's, my sister-in-law's office, who does knitting, and knitting that's very hard, she does, she makes costumes. So behind me the entire time was a life-size mannequin looming over me and I could see it in my camera and it was permanently terrifying me Just floating. I thought it was just an antenna to an episode of Doctor who as Eddie Zircon.

Speaker 1:

But you were facing away from it, so we are the ones who saw it move, and so which view you didn't see any of that, and that is one of those things, though, that you as much as I am a normal human being with a good brain you did say, oh, did that move? And I just went yeah, 100% moved. I convinced myself, I'm definitely gone here. This is the end of times.

Speaker 2:

I love how easy it is just to wind you up with the horror stuff. I know it's so much fun.

Speaker 1:

I have a theory, and this is possibly where this comes out to this podcast stuff but you can, people who have a really good imagination and who can visualize things really easily aren't good with horror because it will stick with them, and I think this is I think I've discussed this previously it's people who can imagine scenes get really struggled with horror because they go home and they see the horror. They can relive it over and over again or imagine it in different situations, Whereas if you're not as good at visualizing, you can turn off because you experienced something and then you step away and you've done it. You kind of have done it. You don't really get haunted by it in the same way there might be something to that.

Speaker 2:

Although a lot of the people I play with very imaginative, can read their imaginations run wild, but they still love horror, so maybe it's just something about it.

Speaker 1:

But then if you like that feeling, if you like that feeling, then that's great. I mean, I hate that feeling.

Speaker 2:

I like being scared.

Speaker 1:

I'm very very scared.

Speaker 2:

So when someone scares me, I know it's very good.

Speaker 1:

But if all the lights are for downstairs, I still run upstairs to get to the bed. I'm 30 years old, anyway. Anyway, we're moving away from video games. Video games, because this is obviously the gaming, the podcast. We're going to create a game, but firstly, please, I want to find out what's going on in your gaming life. And also I have a question for you, a gaming question which I'm going to drop with you.

Speaker 1:

Do you have a game Because I was thinking about this the other day Do you have a game that you've played and you bounced off? You were, went and going I'm going to love this, I'm going to love this, I'm going to love this. And you went and sit and play it and you hated it. Now I have an example of this, which is because I've recently been playing Assassin's Creed Mirage Go buy it, go, buy it. It's great, it's Assassin's Creed as it's meant to be. It's not any of this rubbish. Which was Assassin's Creed Origins, which I started playing. Everybody said it's fantastic and I went. What is this stupid leveling system? Why are all? Why is everyone living themselves up? Why do I need to go and level myself up before taking on a challenge? Can I just go and stab people please?

Speaker 2:

I think for me it's. It's got to be that sort of long form type, rock star kind of game. Oh yeah, I did buy Red Dead 2. And I know you're a bit of a fan of it.

Speaker 1:

But I, I appreciate it as an art form. It's an art form. You put it somewhere and you go. That is brilliant. You've made it. It's incredible, looks lovely, fantastic, well done. Oh, I need to take a bath in it, do I Not? For?

Speaker 2:

me Take a shower, shave.

Speaker 2:

Yeah, I just yeah, I mean, I think as a piece of cinema it's probably okay. But I bought that game. I think I bought it on eBay. And then I was playing it for the first I think it was 20 minutes and nothing had happened, and I was tridging up a mountain and I was just I got to this point. It was like I can't go any further with this. I took it up, took the disc at the PlayStation and then sold it on eBay straight away. I just could not get into it. I did not want to invest all that time in someone so slow.

Speaker 1:

I definitely think that there's a feeling you have when you're looking over the horizon. You go, I scratched the surface and there's a there's a beautiful moment in that I think Elden Ring does that beautifully where you got my scratch the surface of this incredible world and I can't wait to go deeper. And Red Dead for me was a scratch the surface, is incredible world. Anywhere else that I could be, please Someone would invite me up for drinks.

Speaker 2:

It's the fact that it wouldn't let you do anything. Elden Ring, you start and then it goes here. You go, here's everything, just go and learn it and go and do things. But then you get these games, like the Rockstar games. It's like here's the game, but we're not gonna let you play it for 45 minutes until we are confident that you know how to play, appreciate this game. That's how it felt. I was like I don't like that handhold and I love Elden Ring. I absolutely love Elden Ring. What I have been eyeing up, though, as in my gaming news, I have been eyeing up Starfield oh, to buy the Xbox, the new Xbox, mainly because it's nice. It's just a nice black box that would fit nicely under my tv, not like the abomination of the.

Speaker 1:

PlayStation 5. I get that. I mean my PlayStation 5. I do have. I have got a certain soft spot for just how mad it looks. It just looks like someone said can I have a console in there? And 14 people have sat on it in the process of it being designed.

Speaker 2:

But I had a unique disappointment this week when the slim was announced and I was looking forward to, I was been waiting for this and I'm like, oh great, they're gonna make it, they're gonna make it like a box or something neat like the ps4 slim. And it came out and it was just the same thing but smaller, and I was like that's still not gonna work in my living room.

Speaker 1:

I didn't, I didn't notice it. I didn't notice it because it's the same thing. I scrolled by. Well, they've announced the slim and they put a picture of the Original. That's weird. And I look closer, I'm like oh no, that is the slim, that is the symbol.

Speaker 2:

I just think it's like are they they're not marketing this console adults With with living rooms and homes? I guess is it for kids? It just looks like. It just looks like a console that you'd see in a teenage boys room and there's no way I got away with that in my living room.

Speaker 1:

You have a street full of man under the tv is my domain and I think I've just put so many wires under there that my um, my fiance, doesn't know what she can and can't unplug, so I've created a minefield. So if it stays like that, she'll permanently not be able to take it away. That's my plan. That's a good way of doing it.

Speaker 1:

My, my thing and I tweeted this away back was when you know the bit and Lord of the Rings where Gandalf is trying to pick which door to get it's in, the fellowship of the ring is trying to pick which door to go down and it sort of zooms in on his face and he goes. I have no memory of this place. That's me every time I look behind the telly, at the wires I have, I don't know, unplug something and then so I don't like, goes on upstairs. Anyway, is that why you?

Speaker 2:

still got a playstation 2, because you, you can't scar it just actually take it out to plug it in your console.

Speaker 1:

It's still attached to a scar tv that's probably just been thrown in a tip. Um, anyway, we have to create something, pete, we have to crack on. As much as I'm enjoying reminiscing about video games, we have to crack on and, ladies and gentlemen, the way this will work is pete will pick a genre Followed by two mechanics, or maybe even more, if I decide that he's picked two that go together too seamlessly because we want chaos, chaos theory, and then we will go on to write a little narrative to fit our game. Pete, are you ready and is there anything you don't want to pop up? I think we said this before and you said sport, so anything other than sport.

Speaker 2:

Well, it's usually always sport. Um, what are the other things I'm not a fan of? I guess, like I know, we covered this a little bit, but I guess management games yeah, uh, no, I'll take that back because I'd like I like some management games like xcom and things like that We'll have that element to it. Um, I'd say maybe simulators Not a huge fan of the simulators.

Speaker 1:

See, I've got into simulators at later. I find it quite relaxing and you can check out on the gaming blender. Channel me building a railroad. Anyway, we're gonna launch straight into it. So, pete, you have one to 21.

Speaker 2:

Okay, let's go for number 14.

Speaker 1:

Okay, it's a well worn one. Okay, do you want to know it now? What do you want the? To pick the mechanics now and then have one info dump. Let's have the big info dump, okay. So yeah, pick two between one and 39 let's go for four and 28.

Speaker 1:

So before I do the info dump and I'm just gonna leave you hanging for a little bit, I was, um, I came up with the clever and I thought what was going to be the incredible idea of replacing these the other day, um, with the steam tags. I thought that'd be really clever idea. I'd go through and I'd take all the steam tags and I'd replace these um this. I'd have a massive list because I thought there's hundreds there that had a huge amount. I looked and where I looked it had the most. The most like common games of common tags appear to the top and in the top five was sexual content, not below. Below was nudity and oh I, that can't come up in the gaming blender. I can't, I can't have.

Speaker 2:

And scott, you've scott feature in your list currently.

Speaker 1:

Yeah, no, no, no, no. What the never been picked scott's always seems to circumvent, is it you making a first person shooter with a nemesis system and sexual content?

Speaker 2:

Good luck. I've got it considering films, because these in the nude as well.

Speaker 1:

I know, I know I know, that's why I can't go on youtube anymore. This is why this is just audio only. Anyway, you, sir, and I'm gonna make you pick one more. I'm gonna make you pick one more, one more number, just to jazz it up a bit, because we've got, we've got a decent amount. I want to jazz it. Okay, let's go for, uh, number three, number three. Okay, this is really strange. I Stop. This is something. Okay, I'm gonna give you a sort of small sort of. This is something. It's gonna sound incredibly dry. It is gonna sound really dry. So you have picked a platformer as your genre. So there, they'd say spiro, that's a crash bandicoot, fun platformers. You're three genres or features, as it were tactical management, a career mode and on a mobile.

Speaker 2:

On a mobile, my favorite form of gameplay. I think that I should have probably brought that up.

Speaker 1:

It's the one I didn't want to come up.

Speaker 1:

I think mobile is a desi word. I think when I am saying a mobile game for those of you just listening, because obviously this is hypothetical, so we could do what we want I think the mobile thing what it is, it's a restrictor. It means we can't go too big and it naturally keeps us sort of our feet on the ground. Also, it opens up the sort of style of play among us and limited controls. I think that is because you have the touch screen, but we can monetize the hell out of it.

Speaker 2:

Oh yeah, we're going to be rich men.

Speaker 1:

Oh yeah, we're going to be rich as anything.

Speaker 2:

I mean a platform that does seem to have a natural home on a mobile. I would say so, maybe not a computer. Simplistic controls, yeah, yeah, but you're right. Yeah, I mean a little dry. I'm sure we can eat something out of this, though.

Speaker 1:

Well, one thing I think the way the angle to look at this from is career mode. How can you make a career mode out of a platform? Because I think the other two can come. The tactics you can maybe find a way of just shoehorn in that in later on. But how do you have platformers? I suppose one idea that's just the career mode platformer, something where you're jumping up and down, some sort of window cleaning game. So as you jump you clean windows. So you have to almost clean the entire window as quickly as possible.

Speaker 2:

That could work. That could work. I mean you start off at the ground floor. Yeah, I mean, would you need, like, a climbing ability or climbing gear? Maybe, as you at the window cleaning job, you can attain more gears to clean higher buildings?

Speaker 1:

Yeah, Toilet buildings. You could definitely do it. What you could also do is I mean, with the tactics you got an element of, you could pick buildings to do, and how long I've just thrown my pen across the room you could have this element where you pick a building to do, where they say you have a working day and you know how much you can do in a day, so you go, I'm going to clear, clean that building's windows because I know I can do it in the time I have, because you don't get paid or receive experience for a job you don't complete. So that's the tactical element where you go okay, well, I've just unlocked the hot air balloon of water clean. I know that that means I can clean these many buildings this quickly. So I'm going to plan to clean those three today. And then you can deal with also angry clients and stuff like that. If you don't finish the windows or you think you could have to pay a penalty or something along those lines.

Speaker 2:

Yeah, would you be able to hire help as you go along? I?

Speaker 1:

think that's yeah, you could hire help or you could even just like you could have it, so you were controlled, to add a different sort of different vibe on the controller. You could have three people you were controlling at the same time, so the amount you cleaned, but you it was more difficult to control. So again, it's that trade off.

Speaker 2:

It can work a bit like what's the cooking game over, cooked, over cooked.

Speaker 1:

Oh yes, over cooked for window cleaning. Yeah, over cleaned, over cleaned. We've come up with the name. At this stage, we're going to get sued.

Speaker 2:

It's just some DLC for overcooked. Yeah, I mean, I like that. That's such a good game and you could you keep the same sort of style, the same kind of way, cartoony elements to it? Yeah, that would work well on a mobile.

Speaker 1:

Yeah, no, no, no, you could, you could have that and I think it would be quite. I think you definitely have to go make it funny in the sense if you make the things you unlock really over the top to keep it entertaining, to keep it sort of gameplay. So you could have unlocks, like you could have an unlock for a water cannon that makes your character really hard to control, like it cleans those places, but it makes your person like floating in air because it's so powerful, like a fire hose, yeah, so you have to use that motion controls to keep your, to keep your bloke steady Is it on using it as a platform.

Speaker 2:

I mean, you couldn't just have it as one building, because you'd have that sort of 2d view, like sort of the old Spider-Man games on the driver, whatever. Oh yeah, what you'd need is you probably need the cityscape, wouldn't you? So you'd need to be able to bounce around a 3d cityscape, cleaning multiple buildings at a time.

Speaker 1:

What's the name of that game where you had a 3d cityscape and you could move around it, but in 2d and you got to the corner, it was the one with the bloke. Canceled sequel because he had a meltdown.

Speaker 1:

So I don't know how recently talking last 10 years I think, but anyway I can't. I can't remember the name, but essentially it was 2d2d, but you got to the corner and then you could, you could. It was like you sort of solving a 3d puzzle, but in 2d because you were moving around each plane, but you could do that.

Speaker 1:

Yeah, that could work because it also made the limitations of you just had the still 2d character and you could obviously have quite funny things like you could. You could as you were trying to make your way up people. The windows Would rattle, meaning someone was going to come out through them and that would knock you off and send you back down to the bottom.

Speaker 2:

And the taller buildings you go up would have high winds as well. So you'd have to get into high winds if you didn't have the right gear, that you haven't that tactical management aspect, if you hadn't bought the right harnesses or the right you know the right stuff, you'll just get knocked off straight away because you what you could do.

Speaker 1:

You could have such Some things as silly as you're wearing loose clothing. So loose clothing, as you go up, turns into almost a sail to blow you off and you have that penalty. You don't die from falling off, but because you're at the bottom, it means you've got to recline your way back up To finish the job. And that's the panel, that's the gameplay loop, because if you don't finish the job, you lose experience or don't get experience. Whichever way it does, I don't know if you have a penalty or not. So you're trapped in this perpetual loop potential. So you have to make sure, if you're going to take on a job, you have to know you're going to be able to complete it.

Speaker 2:

Yeah, yeah, that sounds good. I mean you could even have Just as little NPCs on the board. You could maybe have arrival Companies as well. I have. All we do clean is just for the purpose of trying. That would work really well.

Speaker 1:

That would work really well. Not just knock you off, though, because what you could do is you'd set a plan out going I'm gonna clean this neighborhood, I'm gonna clean all these buildings and build up to clean that skyscraper, but if you're too slow about it, the other window cleaning company will have already got to that building, mmm, and so you've got to sort of pace, keep an arm and pace yourself and make sure you're not going too slow to get overtaken, and then you could have events like a storm could come through a certain area so you can redo, so you don't get to the stage where you're just doing passive buildings. You've got to restart, or something along this.

Speaker 2:

I guess, as it's a mobile game, I mean have to monetize this. It's got to be a pure loop of play that will never end. One of the ways you do it is just you go around the same since escape, those windows are gonna get dirty again. Yep so you go back to the same building the new tools. You can clean it faster, get more credits or whatever it is. I remember Did you ever play before your time ghostbusters on the master Sega Master System?

Speaker 2:

No, I did not back in 1986 I think it had this thing where you started as a ghostbusters, a lot like this you start with a very small amount of gear and you had a 2d view of the cityscape and the buildings would flash as to when there was going to be a haunting. It starts a flash as pink when there was going to be one and then it turned red when there was one and you go and visit. You could have the same thing With the city where maybe you've got like a little battle map and it shows you the buildings are going to be cleaned, maybe they've signed. You know you're due to go there this day of the week and you've got to get there by a certain time and oh my god, there's like three buildings all in red.

Speaker 2:

You've got to clean them all at the same time. So that could, that could form part of the tactical management piece, going back to 1986 for some inspiration.

Speaker 1:

No, that would well. I think you've got a quite a good loop there in terms of what, what you need to do and how you do it. Um, the only thing I'm thinking actually is we've got to add a plot to this, hmm, which could be interesting. So I have a list of plots here, generic narratives that we have to pick one of. Okay, and these are sort of generic things and we can. Then we can shoehorn them in, but I think we've got all of our. We've got all of our bits and pieces, and so you Generic plot 1 to 19. What are you going for?

Speaker 2:

Let's go for generic plot number 5.

Speaker 1:

Escape. Where the protagonist is trying to escape Does what it says on the tip.

Speaker 2:

Did I pick 5 last time?

Speaker 1:

Maybe it was in there. Maybe you were rescued last time. You're working your way down the list.

Speaker 2:

Yeah, maybe Escape, oh wow, Escaping from a life of drudgery.

Speaker 1:

I was just about to say you could make the social context of escaping from poverty, but I feel, like that game is a bit going to be a bit jovial for that heaviness you can't have, like a man flying around on a giant fire hose out of control and going I'm doing this for social injustice.

Speaker 2:

I mean just escape from their own personal poverty. Maybe it's a one man band or one man window cleaning company. Maybe they want to expand and achieve big things.

Speaker 1:

Yeah, and we said it wasn't dry anymore.

Speaker 2:

It's not dry. We've got water to wash the windows with.

Speaker 1:

I feel like there could be something kind of funny, though, in escape. If you're doing the, it could be this literal thing of you, rather than taking it head on in terms of escaping your social climate or something. I think maybe you say escaping your burrow. So your person's like, let's say, that there is a absolute incredible crystal like similar to in London where they used to be crystal palace. So there is a similar building in the center of this fictional city and your, your character, has always wanted to clean it. So the escape is much more like escaping this sort of day to day normal cleaning. Go one day I'm going to go out there and I'm going to clean that palace and people are going to say and people are going to say birds are going to fly into it, it's going to be so clean.

Speaker 2:

What a great thing to aspire to.

Speaker 1:

I aspire to accidental bird death, and I also aspire to when people think that those doors are open but they're in fact not on that slight awkward bump moment. That's what I aspire to, yeah.

Speaker 2:

Oh, that sounds good. I mean, yeah, you got a ton of. If you want to set it in London, you could, and you've got the shard. Oh, I feel like.

Speaker 1:

I feel like maybe what you do is you set it in, just not to like beat the drum about oh, monetizing is bad, Monetizing is evil, which we know. But more so you have a city which you can plug in various new structures. So it's like can you imagine just turning on and go, the shards become available, or these skyscrapers in Dubai become available? So it's constantly updating and becoming a new city.

Speaker 2:

I mean you charge a thousand pound per digital asset.

Speaker 1:

Yes, I think that's a great idea.

Speaker 2:

We're going to make tons of money off this map.

Speaker 1:

Actually, this does sound doable, with the exception of the advanced AI that you're fighting with. I think everything else kind of makes sense. I do want to. I feel like I want to flesh the plot out a bit more, but it's not. There's nothing speaking to me.

Speaker 2:

Yeah, I mean window cleaning. Where can you go with window cleaning?

Speaker 1:

Maybe. Well, do you ever play the original Pokemon games? I did, yeah. Do you ever remember there's a really cheesy bit at the start where you meet your rival? Yeah, I think so. Yeah, and it's not where it's like, hey, I will meet you later, but I will go and be Pokemon. And then what you could do is you could do a very similar thing with the window cleanser. You could have a rival and you're trying to like almost escape from their shadow, just sort of thing. The rival's always been like huh, I will, I am always the better window, I've been the better window cleaner. You've got to clean them all and then we'll get sued again.

Speaker 2:

You could really ramp up that sort of anime. Yeah, the anime too, as well.

Speaker 1:

I'm imagining a sort of in my head, you know, when anime, where the character is still with the background of the camera and moving and then the character does a sort of spin thing to reveal weapon. Well, what you have is a he reveals a cloth.

Speaker 2:

I mean, they've done this before, haven't they? With what's the game with the solicitor, the lawyer?

Speaker 1:

Oh what? It's not the one by the terrible one.

Speaker 2:

No, it's a good one. It's not played. It's on the tip of my tongue.

Speaker 1:

I'm going to have to Google it, it's the I know what one one you mean is the one where you're the lawyer and you're in the court and it's just really overdone. And the idea of what you mean really much massive.

Speaker 2:

And yeah, you've got to make your case. Oh, it's on the tip of my tongue but I've not played that. I really want to, but it could be that kind of style, because obviously they've in court room can be pretty dry. As soon as you put that anime styling on it, it's suddenly exciting.

Speaker 1:

I really love the idea of bad dub as well. I find that really. I find bad dub really funny. I like the idea of them turning around and just going and just making lots and lots of mouth movements and then all the yes, I will. I think that would work well in this. I think that would work. We've diverged slightly from the escape plot but I think this is far funnier. Just and then and then. Just maybe just like, have little cut scenes as you like, clean your first building. You call that clean.

Speaker 2:

Yeah, I think this works. I think it's works. It's viable. Do you monetize it?

Speaker 1:

Well, do you? I'm going to do my quick summary. While I drop, pick up my pendant I'm. While I'm doing my quick summary, I want you to think about whether over cleaned is still the name you want. So this is a platformer where you play a window cleaner a window cleaners career, in fact on a mobile, where you tactically go around the city working out what you can clean in order to gain experience as a window cleaner and earn more money, devices and upgrade yourself in order to clean the biggest and best buildings and keep that loop going. You'll be fighting against another AI company led by your rival who is completely over the top, and we've done it very anime and very, very cliche and cheesy, and it's going to be absolutely hilarious. And you're in this made up city where we can plug in buildings as and when, just a sort of just to add amazing things from history, from past, present, new, that you can go in and clean and Pete. What do you want it called?

Speaker 2:

What's shine city.

Speaker 1:

Oh yes, shine city, that's cool, welcome to shine city, shine city.

Speaker 2:

You gotta be careful how you say it.

Speaker 1:

Yeah, that's, true, shine city Don't say it fast, say it slowly. Shine hand Shine, small village, shine, shine, shine, shine. Yeah, that's true. Actually, mom Dad, I want shine city. How dare you? No, no, no, shine city. Oh sorry.

Speaker 2:

You just, you just given some, you just given the reviewers something there to grab on to when they actually review it and give a terrible review.

Speaker 1:

Well, my friend was, the favorite one was them. There was a game years ago called remember me, and all the reviews went Forgettable.

Speaker 2:

Forgettable. Remember me Not really Ace Attorney. Ace Attorney, that's what it's called.

Speaker 1:

Oh, yes, yeah, check that out. Anyway, anyway, that has been our game. We have created as I pause what I think about saying shine city, which I think is an exceptional way of our game, and I hope someone listens to this podcast and picks it up In the meantime. Thank you so much for listening. It's been wonderful. It's been wonderful. Yeah, it's been wonderful being with Pete, being with you. You should do this again sometime. Make sure you take your coat on the way out. So please leave us a lovely review if you enjoyed it, please check out the other episodes and please, please, please, check out the Miss Katonic Playhouse podcast, because it is ace and everybody needs to check it out. In the meantime, I have been Matt. I repeat, it sounds weird to say that I'm so used to Scott.

Speaker 2:

Sorry, sorry, sorry. So here you go.

Speaker 1:

I've been not Scott and he's been not Scott, keep blending. Bye, bye, now Bye.

Gaming Preferences and Disliked Games
Career Mode Platformer
Developing a Window Cleaning Game