The Gaming Blender

Out for Delivery: Radical Train Races and Blimp Journeys

July 04, 2023 Matt Culmer Season 1 Episode 42
The Gaming Blender
Out for Delivery: Radical Train Races and Blimp Journeys
Show Notes Transcript Chapter Markers

Fancy setting us a gaming challenge? Get in touch here!

We kick things off discussing our excitement for this year's slate of video games, including Spider-Man 2, Miles Morales, and most notably, Bethesda's Starfield. Our hearts are racing for this one, despite Bethesda's infamy for introducing glitches in their games. But believe it or not, these little bugs have grown on us, lending a unique, unpredictable charm to their games.

Now, let's switch tracks and talk about a whole different gaming universe - train simulation racing. We brainstorm a new spin on this genre, exploring how to infuse a sense of peril and thrill into train racing. From there, we take flight into the uncharted territory of blimp transportation! We envision the challenges and fun of delivering items via blimp and the exhilarating life of being blimp boy 182. Tune in, get involved, and let's put the 'play' back in gameplay!

Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101

Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.

We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQ

Keep blending!

Speaker 1:

Hello, hello, guten Tag and Bonjour and Hola. Welcome back to the gaming blender. I know that was four different languages there, from a British person And why?

Speaker 1:

was that That is exceptional. Well, first of all, welcome back to the gaming blender, the podcast of hypothetical games. The reason I have decided to talk in four different languages there again very, very exciting for a British person is actually for reasons that Matthew and I are not quite sure about. We just roll along with it. We had a massive boost in listeners In one particular country. In fact, we had nearly 400 people on the previous episode, 400 listeners, new listeners from the glorious nation of Brazil. So Matthew and I just want to take a moment now and say obrigado to our new Portuguese friends, brazilian friends who speak Portuguese, and a firm thank you as new listeners and please do invite more people to listen to our podcast.

Speaker 2:

And also, yeah, i would also like to throw out that you can listen to the podcast even if you're not Brazilian.

Speaker 1:

Yes, you can you can, of course.

Speaker 2:

No, i do all the admin for this, don't I? So I'm the one addicted to the tables and charts and stuff like that, and I would like to say that even a singular download makes my heart skip a beat. Even from the day we started to now, every download still means exactly the same to me. So thank you so much for your time, your effort and putting up with these beautiful voices.

Speaker 1:

Well, you know putting up with it if they're beautiful, surely no, you're right.

Speaker 2:

Well, the people are worried. We're going to steal away their significant others with our dulcet tones.

Speaker 1:

Well, i mean, it's never happened, so you know.

Speaker 2:

Not a great hit, right? I think we should say what the podcast is about.

Speaker 1:

Scott, yes, i do, i agree. So welcome to new new listeners, welcome back to previous listeners. This is the gaming blender. We are the, as I said, the, the podcast of hypothetical games. What we like to do is we take a random mix of genres and mechanics and narratives and we sort of smushed them together. You know, glorious symphony of glory. Glorious symphony of glory. I'm going to run out of words there. I did run out of words. I need a dictionary, i think next to me glorious glory.

Speaker 1:

One thing I will ask you, matthew, as we start is there a particular game you're looking forward to coming out this year? I know there are quite a few in the offing.

Speaker 2:

There are a few, and I'm going to be very cliche because we're not cliche, i'd say generic in the sense of my. One that I'm excited for is Spider-Man 2. I know it's I just I loved how easy those games were, because I'm getting to I don't know if it's me or I don't know if it's the games, but I'm getting to the age where a game goes I have all these wonderful mechanics and I go leave me alone. I'm going to go hide in a small bunker, but Spider-Man just picked it up and it felt lovely from the start. So, and then Miles Morales, i would argue, is a better game because it's more streamlined, there's less fluff, but I'm really looking forward to them just perfecting on it. Spider-man 2, the story looks interesting, the gameplay looks lovely. I'm just really, really excited. And there's a second one that you know I'm excited for, but for different reasons, and I'm going to pass it on to you now.

Speaker 1:

Which one was it? We spoke about it. We spoke about it.

Speaker 2:

We literally did the podcast prep, moved into the podcast and you've forgotten everything, was it?

Speaker 1:

Baldur's Gate 3?. No it wasn't No, it was Starfield, starfield, yes. So for those not tracking, bethesda were making their first brand new IP in a very long time. I'm going to say over 20 years something like 25 years, A space cowboy game very much set in the frontiers of space. I think there's something really ridiculous like a few thousand planets you can visit.

Speaker 2:

I think it is a thousand. I think it is a thousand.

Speaker 1:

Ten percent of them will have life. And you can. You know, there's all sorts of different things you can do. There's ships and companions and the typical sort of Bethesda Skyrim fallout for experience, but in space, which? in space, no one can hear you glitch, correct. However, because of the Bethesda game, it will glitch so loudly that it will defy the laws of physics.

Speaker 2:

However, as an outsider here jumping in, I will be amazed if it performs like a normal Bethesda game.

Speaker 1:

I was amazed.

Speaker 2:

Yeah, if Microsoft haven't now they've spent all the money in the world acquiring all these studios. To then not have any QC quality checks on it would be insane. But no, bethesda did publish Redfall, which came out about a month ago, months and a half ago, which was meant to be an absolute mess.

Speaker 1:

Yes, so I mean for me as a person who still plays Skyrim to this day. I know 12 years later 11 and a half, but still I have come to actually enjoy the glitches that come with Bethesda games. In a weird sort of way, I think if I play the Bethesda game and it didn't have some glitches in it, i would sort of feel out of place and think, well, hang on, bethesda, why have you got your act together? Why am I not?

Speaker 2:

being catapulted into the sky at a million miles an hour.

Speaker 1:

Yes, why, when a giant hits me, do I not fly into the stratosphere And then never come down again? you know who knows. You know. So to me it's part of what makes Bethesda games, you know, relatable to me, and that's weird. I know it doesn't make any sense.

Speaker 2:

But for not to go too much on a tangent, i recently met a YouTuber called Best Guest and go and check out his videos. He's absolutely hilarious but he does Skyrim and fall out of his specialty and most of the time he just goes. he gets to something weird happens in one of his videos. They're very funny, but when there's something weird he goes because Skyrim Yes, because Skyrim Just someone. someone floats to the floor because Skyrim.

Speaker 1:

On the last note of video games we're looking forward to, i'm going to say I'm just very quickly I'm very much looking forward to Baldur's Gate 3, which is coming out of early access, i think in August or September, i think at the end of August Massive excited about it. They've said there's about 170 hours of cinematics, just just cinematics, within the game. So the story is going to take you a thousand years to finish, which to me is brilliant because I like having really, really long games and there's a massive Dungeons and Dragons fan Just scares me. I'm I'm very excited, but anyway, we shall move on.

Speaker 2:

We actually start the first in a series Baldur's Gate, baldur's Gate, baldur's Hedge. Baldur's small plant bed.

Speaker 1:

I'm just going to ignore your pedantry and move on. So, listeners, if you, if you are new, the way this usually works is that we will take it in turns to host And this week, matthew will be the one who is going to select some numbers from our random number number generator, which will let him know what genres and mechanics, and indeed narratives, when we get further down the line he's going to be working with today. So, matthew, are you ready to begin your gaming blend experience?

Speaker 2:

I'm ready. I feel like when you're introducing me, for the sake of YouTube, this video will also be on YouTube. I feel like I should do a little wave, contestant wave. Oh right, yes, like that, just just to say hello and little name Bark, and public of Matthew from Dillingham. I didn't realize.

Speaker 1:

I didn't really even doing him.

Speaker 2:

No, i'm not, No, i just made him up. I don't want to know. People know where.

Speaker 1:

I am, no, i know that one, i'm on the run. I didn't realize, i didn't realize a contestant wave was was a specific category of wave. But there we are. Oh yeah, no, no, because the way that thing, no one.

Speaker 2:

No one knows how to do it, isn't that the Queens wave? Anyway, anyway, i, if you, if you're listening to the podcast, and there's a confusing bit, because I'm essentially just having a having a, an attack on my hand which is just shaking uncontrollably as I tried to wave I think we should move on. Let's move on, you should.

Speaker 1:

So I'd like you to pick one number which will determine your genre And those that you want. I want you to pick one number between one and 20. What number would you like? Bear in mind you can't have number three because we chose that last one.

Speaker 2:

That breaks the immersion. So it does It. Does We need to get a randomized dice? I would love to go for number seven.

Speaker 1:

Interesting, would you like to know?

Speaker 2:

No, i wouldn't. You know this. You know this, you know I like it. I like to.

Speaker 1:

I like to ask because I'm the opposite. Yes, you do So. Would you like to know what would you like to? I want you to pick two numbers between one and 37, which would determine the two mechanics we're going to be working with. What would you like? Well, scott. I would like you're not a game show contestant.

Speaker 2:

I've got this in my head. now I feel like this is going to be a friend. You may not. I'm going to go for number 11 and 26.

Speaker 1:

So I'm not going to have 11, because we had the last time. You can have.

Speaker 2:

OK, ok, i'm going to go for number. Can I find a friend?

Speaker 1:

No.

Speaker 2:

I'm going to go for number six, six and 26. Number six Oh, that's ironic, okay, oh no, is it going to be puzzle games or something? I don't know.

Speaker 1:

Well, you'll find out. So you have chosen, matthew, a racing game with ironically, a random number generator. Oh And life simulation. What Alah the Sims. This is one of these episodes where I'm going to sort of once again home a Simpson my way back through a hedge and let you deal with it.

Speaker 2:

Life simulation. So okay, so what we got here? then racing game. everybody knows racing game. It can be anything from Mario Kart to Forza flying along, of course, generally start and finish, and random number generator. something happens, a lot sort of rolling dice mechanics. also in happens in the XCOM games when you're fighting and you have percentages. And then obviously, life simulation can be anything from house flipper to chef, full on simulation, train driving, train train simulator, and I'm screwed So. so let's break this down. So racing game it does fit with a life simulator, because then you can, you can, you could essentially say you are a rally driver or stuff. what it doesn't fit with is the random number generator, because that there's nothing more irritating than having your race decided by random. You get the reliant Robin, because that's what you're, damn it, hmm, yeah.

Speaker 1:

Unless, unless you take an order to take the random number generator bit to not mean the vehicles, so the vehicle. I think that was a hypothetical example. Yeah, and with the I think you could make it. So. For example, what you could do is if you, if you didn't set it in the real world and you did it as sort of like in a Mario Kart crash, nitro car crash, team racing type idea, where it's sort of a fantastical racing game, then the real life simulator going down really well here.

Speaker 1:

Just bear with me. I'm focusing on the random number generator.

Speaker 1:

Okay, We'll figure out the loop back around to life simulator. We're parking that and Mario the house flipper, yeah, can you imagine, anyway. So maybe you assign the random number generator to the track, for example, or certain certain atmospheric effects, or say, for example, you know, you could randomly, you could randomly generate everything about the track. Ie Allah, no man sky, no track is the same. So you, you know, you create a game in which there are millions of tracks that have all been generated by, you know, procedural generation, with, with, also randomly, sort of like traps, and you know the usual things you find in those fantastic racing games pitfalls for you to fall in, you know like the zoom pad things, you know all that sort of stuff, and then you have to put it throughout. So then, no one track is the same. Yeah, so you could do something like that for the random number generator thing. That then comes into the slight issue when you then put in life simulation. What I've done here is I've presented you a half baked pie.

Speaker 2:

You've presented me this, this, this idea, very much as a soggy bottom.

Speaker 1:

Yes.

Speaker 2:

It is very much half baked, yes, very much. Weirdly, i'm thinking what happens if you could slow the race down a lot and not actually have it, almost not have it live, but be dictated to. you, don't even have to have what else races apart from cars.

Speaker 1:

I mean you can write, you could create a racing game for any sort of you could do blimp racing. It would be particularly exciting. How about? oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh oh, oh, oh, oh, oh, oh, oh, oh, oh, oh.

Speaker 2:

wow, That's the.

Speaker 1:

I've had an idea. Noise It I have, because what have I been asking for? a game for for last three years Ever since we've been doing this, which I don't this, my dear numbered years.

Speaker 2:

Well, god is one of your best friends. You have, you put me, i have, i'm, you're asking me if I had listened to would last three years in No, no, no, it could. When you deliver goods, and the goods you deliver are defined by the random number generator, which then dictates where in the country you have to drop them off. And then you race against various other people And obviously you can do the real life simulation, because you have to obey the rules of the track and you have to pass people correctly.

Speaker 1:

So we've discussed the problem with train racing before And, as you know, the problem with train racing is there's only one track, so no, but you could do it online with ghost trains, so you're it's like doing a time trial.

Speaker 2:

So if you race people online, you can see when you're doing a better time than you can see really, so you don't actually crash into them.

Speaker 1:

Oh, so what you're saying is it's not a race, it's a time trial. Well, that's a race, so it's more like rallying. She don't.

Speaker 2:

Yes, yes, you have one person going round at a time. I see.

Speaker 1:

Ok, And how would you? you know, a lot of these games need sort of peril within them. How do you put peril into a train racing game?

Speaker 2:

With great difficulty.

Speaker 1:

Other than fallen trees.

Speaker 2:

Well, you have fallen trees, You have other trains that aren't human controlled, you have. You have signals, you have there's a lot. If you're doing the real life simulation side, there's a lot of normal stuff you can put in Like it's not going to be oh God, there's an asteroid on the line Because it wouldn't be that for a real life simulator either.

Speaker 1:

Yes, yes. I'm just going to say yes, yes. I think the thing that's sort of buggering us a bit here is the life simulation part of this.

Speaker 2:

I know You're not as big a I do play simulations you don't So I'm very aware that with every stair you want to add some sort of as you said jeopardy peril. The train's going to explode and it's going to hit that crowd of orphans unless we sort this out.

Speaker 1:

I mean. My only thing is that in race, in generally racing games, regardless of the racing game, whether it's fantastical, whether it's real life, there is always sort of peril. If you play one of the F1 games, you can crash into people. I don't think you can die in any of the F1 games by the same token.

Speaker 2:

But generally in the simulation games, what it quite often does, it just kind of like Eva plonks you back. Have you played Gran Turismo? I have not, so Gran Turismo is very much a sense of it's. You don't have the big burnout-esque crash, it just goes, puts you back on the track because it's a simulation, it just goes. No, not doing that? Okay, what you could do with this game that presenting, we could expand the horizons and you get randomly allocated. You'd have the RNG still gives you a random allocated things to drop off And from there you get to choose which vehicle to use in terms of type. So you have the option of car, lorry, train.

Speaker 2:

You could have, i see, i see, so you could have an idea with Okay, just adds a bit more thing where you go, one player goes, you know what I'm going to go for the train. Another player goes. You know, i know trucks can be much better from this, because you can fit extra everything in Nice, so you can add to it. I'm building on this. To add to it, you have to pack it yourself efficiently, which I know is sound silly. No, but that's the point. Because you're like okay, i'm going to go and drop that off first, so that needs to be at the front. I'm going to go and drop this off next, and there's a certain joy in doing it efficiently. Can you imagine getting to the front and going oh no, i can't drop this off, i've buried it. I need to manually unpack it.

Speaker 1:

So you're adding Tetris into this game as well? Yeah, nice. Why not, i mean I, you know I'm laughing, but by the same token I actually think it's a good idea. I like it.

Speaker 2:

Yeah, because then what you do is you have limited allocations.

Speaker 1:

There would be a certain sense of achievement when you've thought it through and you pack it in a certain way, that means you can very efficiently do it. It's a bit like that satisfactory game that we played, you know, with the factory thing.

Speaker 2:

Because if you've got, say, five things you've got to drop off, then you have to choose which you're doing first, pack accordingly. So it might be you do a completely different route to the train or do the blimp because the blimp can go. Blimp is slower but it can go straight there, the car. You're like oh, i've got to go down that hill. I might leave that to the end and you can have the real life, and then you just have. Maybe you have a light touch simulation element for all the machines, so it's not really really in depth. You're not going. Oh God, i can't drive a car.

Speaker 1:

I'm enjoying. I'm enjoying that you've generated.

Speaker 1:

You've genuinely taken my idea for blimps and thought yes, that is a legitimate way to travel. I mean, the only problem is that is that you need, you need a field the size of England to land in. There's this the only small drop. You couldn't, yes, or you couldn't deliver in a blimp, say, in a town or a city, because you'd have sort of Hindenburg. Well, that's if it was made of hydrogen, but you know what I mean. Oh God, there's a church. Oh no, yeah. So there'd be people shouting the humanity and all this sort of stuff.

Speaker 1:

So, but that being said, you know, there's an interesting element you could put in in, where you could actually end up having two forms of transport, because you could say, right, okay, i'm going to transport this in a light aircraft. A light aircraft, okay, you put everything in the back of the aircraft and you're like okay, but when I land, i'm not going to go to land outside this bloke's house, i'm going to have to land. You know, i'm going to have to land at an airfield and then get a car. So you're going to have to land, You have to have booked a car to be ready for you to pick up, and then, and you're going to have to take stuff out of the light aircraft and put it back in and put it in this car and then drive to this bloke's house.

Speaker 2:

This is cracking me up because I'm just loving the idea of going. I've got to take the blimp to Jerry at number two St John's Street. That's not. I'm not going to be able to land there.

Speaker 1:

Exactly, this is the thing. And but then you'll also. you'll always get that guy that goes nope, i always deliver in my blimp It is. it is my only it is my only form of travel. I will not deliver in anything else because Oh God, i'm racing blimp boy 182. Oh God, and blimp boy 182 doesn't care if he comes last, every single time, because he gets to deliver things in his blimp.

Speaker 2:

You know, that's just you've got this blimp floating across and you're just like, oh God, he's approaching his final drop off. Meanwhile, 200 miles behind, we should have a victory cigarette.

Speaker 1:

I think. I think we've, from the ashes of nothing, we've pulled something that could be quite entertaining. I've made no notes, are we? are we making this online game where you race other people?

Speaker 2:

We, we yeah, I think it could be hilarious. It could be hilarious online, But I think you have an AR race. but I just love the idea of someone getting so you can say you get to someone stuck trying to tie a sofa onto a really small car, because it's the last thing they can use.

Speaker 1:

Do we do a random number generator for the type of travel, or we're doing it for like, you know what I mean. So do you say, say eight people, eight people are in the game, okay, and then they all get randomly generated a vehicle of some sort, and that's the way how about you do the available vehicles in the map.

Speaker 2:

So the random number generator so you have, say you have a car, then what it does, it distributes them roughly around. So what you can do at the start is you can start planning right, okay, i know there's a car over there, i know there's a truck over there. Then the random number generator will also do the goods and the location that they need to be dropped off.

Speaker 1:

So there's three variables there You'll get the goods first, because that will determine what vehicle you want, unless you do it in a funny way, in that you have to make people bank on what the goods are going to be. So you say it's one place, right, right, I'm taking the racing bike, and then they have to deliver. so far, I mean. I think that would be absolutely hilarious.

Speaker 2:

I feel like that's a game mode, i feel like that's a game mode, you essentially do the randomized completely randomized, where you are given a vehicle and then you're a randomly given thing. You just have to make it work, whereas I think that the one you get firstly, as you say, is more you firstly given, you're told what you're delivering, where you're delivering it to, and then the final thing is the distribution of the vehicle. So that's where you make the plan.

Speaker 1:

I like this game.

Speaker 2:

This game sounds like a regularious This could be quite funny, Like the various things just dragging a sofa along with the tricycle.

Speaker 1:

So what we'll do now, now that we've sort of Oh no, i've been dreading, this. I know, you know that we don't have to put a narrative to it.

Speaker 2:

We have to.

Speaker 1:

That's what we do, we'll put a narrative to it. So this is what we're going to do now is we're going to try and shoehorn a narrative into our incredibly weird racing game. As you know, racing games don't usually have narratives for a very obvious reason They're racing games.

Speaker 2:

However, But this is the gaming blender and we stop at nothing.

Speaker 1:

We are stupid enough to try, So I would like you to pick a number between numbers one and nineteen.

Speaker 2:

Well, i've had a really good day on the show today, scott, and I'm feeling really good about this.

Speaker 1:

Not a game show.

Speaker 2:

Oh, we don't. I'm sorry. I'm going to go for number eleven, please, scott. Oh man, what have you chosen? You have chosen. As long as it's not love, is it a love story? It was love Between man and blimp.

Speaker 1:

No, you haven't chosen Romeo, you haven't chosen Forbidden Love, which would be the Romeo and Juliet-esque Man and blimp. That would be interesting. You have chosen Metamorphosis. Oh, blooming egg, a physical transformation of some kind. So District Nine, dracula, beauty and the Beast, twilight, that sort of thing.

Speaker 2:

None of those are relevant to public trends? No, do you remember?

Speaker 1:

I think about one minute ago when I suggested we maybe didn't have to put a narrative to it And you said, no, we have to. Are you rewriting?

Speaker 2:

that. Let's calm it down. Let's calm it down. You are a grad student that has just graduated from Transport University.

Speaker 1:

Transport University What the hell is. Transport University.

Speaker 2:

We transport you to your career is the tagline. It's in Belgium, right? I'm not sure what you want to do Any Belgian listeners that were using your country for the. University of Transport, go on, and then you have the goal of becoming a true transport aficionado, where you earn a badge, a right, of the fact that you are a multi-disciplined goods deliverer across multiple transport Help.

Speaker 1:

You've been really flagging there.

Speaker 2:

I'm flagging, I sent you, I'm just going for you become a qualified driver.

Speaker 1:

Yes, physical transformation of some kind, unless perhaps you do some sort of story mode which is separate from the multiplayer element, which is single player, and what happens is you have a vehicle that can turn into lots of other different vehicles, right, And what we're doing.

Speaker 2:

So you are a nef. You work for your father's company, right, right, you work for your father's company and he's recently had an accident broken his leg So he's unable to do his delivery business. You have just got out of prison for car theft. You're the best damn car thief around, but they never accepted you here in Belgium. But you promise your father that you will help keep his business afloat while he is recovering, because you can hotwire anything. You can hotwire any transport. You decide that the most efficient way. No, they've repossessed your van. You don't have anything. So what you decide is you're going to keep transporting things, but you're going to use any damn vehicle you can get your hands on Because you're hotwirey McHot and you can hotwire anything.

Speaker 1:

Hotwirey McHot.

Speaker 2:

Yep, yep, and you can hotwire anything and that's how you do it. And you say I'm going to transport these come rain or shine. So you just zip around the map, the various places, racing other delivery drivers to make sure that you get the goods there on time, and definitely in not your vehicle, legally, oh, i see.

Speaker 1:

You're metamorphosizing from being a criminal into being a delivery driver.

Speaker 2:

Being an honourable delivery driver. Mccotty McHot.

Speaker 1:

But you're also stealing the vehicles that you are using.

Speaker 2:

Yes, it's not necessarily the most honourable life, but it is a life dammit.

Speaker 1:

So you're metaphorising from being a car thief to being a multi vehicular thief, but who also does deliveries Right? A criminal delivery driver.

Speaker 2:

Maybe that's a joke. Right at the end you get arrested again and they go. You delivered my sofa unharmed And he goes. Yes, well, you're free to go.

Speaker 1:

Yes, i mean to be honest. It's not the best plot. Let's be honest. It's shaky at best. However, i can't think of anything else, and I don't think you can either.

Speaker 2:

Not no, i mean generally the simulations. you'd have free play mode and you'd have an online mode where you'd level up and as you leveled up, you were able to customise the vehicles that were available on your map. So therefore, you would go great, i can ride in my flames flames lorry, or I can ride on my big green train or whatever, and then the story mode is almost a bit of a joke. Yes, alongside.

Speaker 1:

Oh, so we're doing a joke story mode. I'm more than happy. Well what?

Speaker 2:

else. I mean, i think you've just got to do a massive tongue and cheek. I agree, i agree, i think. Have you made notes? Are you going to be able to recite this all to me about hot, hot, worrying muck, hot.

Speaker 1:

No, so I'm going to what you think of a name. I'm going to try and remember what the game is about. So listen, there you have it with a rather shaky narrative. We have put together a racing game with a random number generator and life simulation mechanics. Now the way this works is this is mostly an online game, a small joke, single player mode, in which a random group of players are dropped into a lobby, a random number generator decides what vehicles are on the map. These could be anything from a unicycle to a blimp and everything in between those two boats, skateboards, you name it And then another random number generator will dictate you what the cargo is that you have to deliver and where it needs to be delivered to, and there will be a race then between delivery drivers.

Speaker 1:

This will be this mode. This particular mode is the sort of the normal mode. And then you have a completely random mode in which you're dropped in and you are randomly. You choose what vehicle you want, okay, but then the cargo is randomly generated. So you really have to think carefully about what. If you choose the bicycle and you have to deliver, you know the lead weight of a battleship Up the way, up the way. I'm assuming battleships get delivered after they've been built. I don't know, i'm not a boat builder, but yes, that's the that's. Then obviously there's a race and then whoever wins will win money towards customization of vehicles etc. The single player aspect of this game has a very shaky narrative is where we have a car thief who is released from prison, decides to help his is rather beleaguered uncle in the delivery business Because he's hot wire in the car Was that the name Hot wire in the car can help anything.

Speaker 1:

Yes him, he has decided that while his uncle is ill, i'm assuming.

Speaker 2:

well, you know not in a good way. He's trapped under a car.

Speaker 1:

Yes that, but he is going to. He is going to to take over the delivery business and steal various different vehicles in order to satisfy the certain deliveries, thus beating the competition, putting everyone else out of business, but, of course, end with him being ironically arrested again for successfully delivering a sofa. And that is the game which Matthew is going to be called.

Speaker 2:

Competitive courier.

Speaker 1:

Yes.

Speaker 2:

Is there anything?

Speaker 1:

else? No, is there anything else?

Speaker 2:

Is there. I couldn't think what's another word for courier?

Speaker 1:

Deliverer.

Speaker 2:

You got. I had an idea of calling it signed for.

Speaker 1:

I mean, I quite like that signed, signed for.

Speaker 2:

I quite like it as well. Signed for. That was that or leave with neighbor.

Speaker 1:

Yeah, leave with neighbor. So there's bearer, runner, dispatch, rider, letter carrier, mail carrier. Oh no, i've got a good one, i've got a good one out for delivery.

Speaker 1:

Oh, ok, i like that. I like out for delivery, out for delivery, ok, but that will, ladies and gentlemen, that is out for delivery Coming to you into every single platform sometime in the near future. Genuinely, i think I would have a lot of fun playing that game, especially if I think it'd be a great game to play with mates. I think you just it really would cause chaos.

Speaker 1:

I enjoy the idea of dragging a sofa behind my two-stroke motorcycle down a motorway. You know, frankly, I think that while my friend flies over in his blimp and another one has a biplane, you know, I just I just think this would be a very entertaining game looking for some way to land.

Speaker 1:

Yes, yes. So yes, ladies and gentlemen, that was the game blender, matthew, and I sincerely hope that you enjoyed it. Again, thank you to all you new listeners, and also thank you to all of our old listeners for sticking with us and our dulcet tones. I believe was the was the phrase that you earlier. I mean that was very dulcet. In the meantime I have been Scott.

Speaker 2:

And I have been Matt. please reach out to us by the contacts that you'll find in the description of the podcast below if you have any ideas for a game that you would like us to make. Yeah, so, and I've still been Matt.

Speaker 1:

You have, you have been and you still remain, matt. I will be there, we go And yes, please, please, do give us suggestions. We do really enjoy having having them work on, but thank you very much for listening and keep on blending. Bye, bye now, bye.

Excitement for Upcoming Video Games
Developing a Perilous Train Racing Game
Challenges of Blimp Transportation